/* Mobile gameplay and touch responsive rules moved from style.css.
   Keep broad/base mobile rules above the focused overrides below. */

.card-keyword {
  display: none;
}

body.in-game .avatar,
body.in-game .avatar *,
body.in-game .board-mana,
body.in-game .board-mana *,
body.in-game .pass-turn-btn,
body.in-game .pass-turn-btn * {
  -webkit-touch-callout: none;
  -webkit-user-select: none;
  user-select: none;
}

body.in-game .avatar img {
  -webkit-user-drag: none;
  user-drag: none;
  pointer-events: none;
}

.mobile-fullscreen-prompt {
  display: none;
}

/* Disabilitato: l'overlay #mobileRotateHint gestisce il fullscreen enforcement */
body.mobile-fullscreen-needed .mobile-fullscreen-prompt {
  display: none !important;
}

@media (max-width: 760px) {
  .combatant-board {
    display: block;
  }
}

@media (max-width: 760px) {
  body.in-game .game {
    grid-template-columns: 1fr;
    grid-template-areas:
      "battlefield"
      "hand"
      "status"
      "ability"
      "log";
  }

  body.in-game .ability-panel,
  body.in-game .log-panel {
    position: static;
    max-height: none;
  }

  body.in-game .status-grid {
    grid-template-columns: repeat(2, minmax(0, 1fr));
  }

  body.in-game .battlefield-panel {
    min-height: auto;
    max-height: 240px;
    overflow: auto;
  }

  body.in-game .board-header {
    position: static;
    max-width: 100%;
    margin-bottom: 4px;
    border-radius: 6px;
    clip-path: none;
    transform: none;
  }

  body.in-game .player-board {
    padding-right: 8px;
  }

  body.in-game .battlefield-piles {
    position: static;
    justify-content: flex-end;
    margin-top: 6px;
    padding-right: 4px;
  }

  body.in-game .battlefield-piles.enemy {
    justify-content: flex-start;
    padding-left: 4px;
    padding-right: 0;
  }

  body.in-game .pass-turn-control {
    position: static;
    margin: 8px 4px 0 auto;
    transform: none;
  }

  body.in-game .pass-turn-btn {
    width: auto;
    min-width: 86px;
    height: auto;
    min-height: 70px;
    border-radius: 12px;
  }

  body.in-game .pass-turn-btn:hover {
    transform: translateY(-1px);
  }

  body.in-game .turn-timer {
    min-width: 86px;
  }

  body.in-game .pile {
    width: 68px;
  }

  body.in-game .pile-art {
    width: 64px;
    height: 92px;
  }

  body.in-game .battlefield-piles.mine .pile {
    width: 76px;
  }

  body.in-game .battlefield-piles.mine .pile-art {
    width: 72px;
    height: 102px;
  }

  body.in-game .board-mana.mine .board-mana-wheel {
    width: 64px;
    height: 64px;
  }

  body.in-game .board-mana.mine .board-mana-wheel .mana-wheel-core {
    width: 38px;
    height: 38px;
  }

  body.in-game .board-mana.mine .board-mana-wheel .mana-wheel-core strong {
    font-size: 0.94rem;
  }

  body.in-game .board-mana.mine .board-mana-wheel .mana-wheel-core span {
    font-size: 0.62rem;
  }

  body.in-game .board-mana.mine .board-mana-wheel .mana-pip {
    width: 10px;
    height: 14px;
    transform: translate(-50%, -50%);
  }

  body.in-game .zone-grid {
    grid-template-columns: repeat(6, minmax(40px, 1fr));
    gap: 3px;
  }

  body.in-game .zone {
    min-height: 70px;
    padding: 2px;
    font-size: 0.5rem;
  }

  body.in-game .zone .card {
    height: 66px;
    border-radius: 4px;
  }

  body.in-game .zone .card-cost {
    width: 17px;
    height: 17px;
    top: 2px;
    left: 2px;
    font-size: 0.55rem;
  }

  body.in-game .zone .card-art {
    height: 36px;
    margin: -1px -1px 0;
  }

  body.in-game .zone .card-info {
    padding: 1px 3px 3px;
    gap: 1px;
  }

  body.in-game .zone .card-name {
    padding: 1px 2px;
    font-size: 0.45rem;
    min-height: 12px;
  }

  body.in-game .zone .card-stats {
    gap: 2px;
  }

  body.in-game .zone .card-stat-effect {
    font-size: 0.45rem;
    padding: 1px 2px;
    min-width: 14px;
    height: 14px;
  }

  body.in-game .combatant-board .avatar {
    width: 60px;
    min-height: 80px;
  }

  body.in-game .avatar-stat {
    font-size: 0.5rem;
    width: 18px;
    height: 18px;
  }

  body.in-game .hand-panel {
    order: -1;
  }

  body.in-game .hand-cards {
    justify-content: flex-start;
    min-height: 130px;
    gap: 6px;
    padding: 6px 4px 4px;
    overflow-x: scroll;
    overflow-y: visible;
    -webkit-overflow-scrolling: touch;
    flex-wrap: nowrap;
    scroll-snap-type: x mandatory;
  }

  body.in-game .hand-cards .card {
    width: 76px;
    height: 114px;
    flex: 0 0 76px;
    scroll-snap-align: start;
  }

  body.in-game .hand-cards .card-art {
    height: 60px;
    margin: -1px -1px 0;
  }

  body.in-game .hand-cards .card-cost {
    width: 28px;
    height: 28px;
    top: -3px;
    left: -3px;
    font-size: 0.65rem;
  }

  body.in-game .hand-cards .card-info {
    padding: 2px 4px 4px;
  }

  body.in-game .hand-cards .card-name {
    font-size: 0.55rem;
  }

  body.in-game .hand-cards .card-stats {
    gap: 3px;
  }
}

@media (max-width: 520px) {
  body.in-game .status-grid {
    grid-template-columns: 1fr;
  }

  body.in-game .game-header {
    display: contents;
  }

  body.in-game .game-actions button {
    flex: initial;
  }

  body.in-game .zone-grid {
    gap: 6px;
  }

  body.in-game .zone {
    min-height: 142px;
  }

  body.in-game .battlefield-piles {
    justify-content: center;
    padding-left: 0;
    padding-right: 0;
  }

  .graveyard-item {
    grid-template-columns: 1fr;
    gap: 4px;
  }

  body.in-game .pass-turn-control {
    margin-right: auto;
  }

  body.in-game .pile {
    width: 62px;
  }

  body.in-game .pile-art {
    width: 58px;
    height: 82px;
  }

  body.in-game .battlefield-piles.mine .pile {
    width: 68px;
  }

  body.in-game .battlefield-piles.mine .pile-art {
    width: 64px;
    height: 90px;
  }

  body.in-game .zone .card {
    height: 134px;
  }

  body.in-game .zone .card-art {
    height: 78px;
  }
}

@media (max-width: 940px) and (max-height: 520px) and (orientation: landscape), (pointer: coarse) and (min-width: 941px) and (max-width: 1366px) and (max-height: 520px) and (orientation: landscape) {
  body.in-game {
    background-attachment: scroll;
  }

  body.in-game .app {
    width: 100%;
    padding: 3px 4px 6px;
  }

  body.in-game .quick-controls {
    right: 10px;
    bottom: 10px;
    gap: 6px;
  }

  body.in-game .icon-control {
    width: 44px;
    height: 44px;
    border-radius: 10px;
  }

  body.in-game .icon-control svg {
    width: 21px;
    height: 21px;
  }

  body.in-game .site-footer {
    display: none;
  }

  body.in-game .game {
    grid-template-columns: minmax(0, 1fr) 154px;
    grid-template-areas:
      "battlefield ability"
      "hand ability"
      "status ability";
    gap: 4px 6px;
    align-items: start;
  }

  body.in-game .status-grid {
    grid-template-columns: minmax(62px, 0.44fr) minmax(0, 1fr);
    gap: 4px;
    width: 100%;
    margin: 0;
    padding: 0 2px 0 0;
  }

  body.in-game .status-card {
    min-height: 32px;
    padding: 4px 6px;
  }

  body.in-game .status-card span {
    font-size: 0.48rem;
  }

  body.in-game .status-card strong {
    font-size: 0.76rem;
    line-height: 1.05;
  }

  body.in-game .battlefield-panel {
    min-height: 224px;
    padding: 4px 6px;
  }

  body.in-game .battlefield-panel::before {
    inset: 20px 6px 6px;
  }

  body.in-game .combatant-board {
    display: grid;
    grid-template-columns: 1fr;
    gap: 2px;
    padding: 3px 4px 4px;
  }

  body.in-game .opponent-board {
    min-height: 0;
  }

  body.in-game .player-board {
    min-height: 0;
  }

  body.in-game .combatant-board .avatar {
    width: 68px;
    min-height: 82px;
  }

  body.in-game .combatant-board .avatar-portrait {
    height: 40px;
  }

  body.in-game .avatar-state,
  body.in-game .avatar-label,
  body.in-game .avatar-weapon {
    display: none;
  }

  body.in-game .avatar-body {
    min-height: 42px;
    padding: 2px 18px 14px;
  }

  body.in-game .avatar-name {
    font-size: 0.44rem;
    line-height: 1.02;
  }

  body.in-game .avatar-stats {
    position: absolute;
    inset: auto 0px 0px;
    display: contents;
    padding: 0;
  }

  body.in-game .avatar-stats span {
    position: absolute;
    bottom: -1px;
    min-width: 24px;
    min-height: 24px;
    padding: 3px;
  }

  body.in-game .avatar-atk {
    left: -1px;
  }

  body.in-game .avatar-hp {
    right: -1px;
  }

  body.in-game .avatar-stat {
    font-size: 0.58rem;
  }

  body.in-game .avatar-stat small {
    font-size: 0.38rem;
  }

  body.in-game .zone-grid {
    max-width: calc(100% - 78px);
    grid-template-columns: repeat(6, minmax(36px, 1fr));
    gap: 3px;
    margin: 0 auto;
  }

  body.in-game .zone {
    min-height: 58px;
    padding: 2px;
    font-size: 0.48rem;
  }

  body.in-game .zone .card {
    height: 55px;
    border-radius: 4px;
  }

  body.in-game .zone .card-cost {
    width: 17px;
    height: 17px;
    top: 2px;
    left: 2px;
    font-size: 0.55rem;
  }

  body.in-game .zone .card-art {
    height: 24px;
    margin: -1px -1px 0;
  }

  body.in-game .zone .card-info {
    padding: 1px 3px 3px;
    gap: 1px;
  }

  body.in-game .zone .card-name {
    padding: 1px 2px;
    font-size: 0.35rem;
  }

  body.in-game .zone .card-stats {
    gap: 1px;
    font-size: 0.34rem;
  }

  body.in-game .zone .card-stats span {
    padding: 1px 2px;
  }

  body.in-game .frontline {
    max-width: calc(100% - 90px);
    margin: 0 auto;
  }

  body.in-game .pass-turn-control {
    position: absolute;
    right: 5px;
    top: 50%;
    gap: 2px;
    margin: 0;
    transform: translateY(-50%);
  }

  body.in-game .pass-turn-btn {
    width: auto;
    min-width: 44px;
    height: auto;
    min-height: 44px;
    padding: 3px;
    border-radius: 12px;
    font-size: 0.58rem;
  }

  body.in-game .pass-turn-icon {
    width: 28px;
    height: 18px;
    flex: 0 0 18px;
  }

  body.in-game .turn-timer {
    min-width: 44px;
    padding: 2px 4px;
    font-size: 0.58rem;
  }

  body.in-game .battlefield-piles.enemy {
    left: 8px;
    top: 6px;
    transform: scale(0.48);
  }

  body.in-game .battlefield-piles.mine {
    right: 52px;
    bottom: 4px;
    transform: scale(0.48);
    transform-origin: bottom right;
  }

  body.in-game .battlefield-piles {
    position: absolute;
    justify-content: initial;
    margin: 0;
    padding: 0;
  }

  body.in-game .board-mana {
    min-width: 92px;
    padding: 0;
    gap: 5px;
  }

  body.in-game .board-mana.mine {
    left: 8px;
    bottom: 6px;
    transform: scale(0.58);
    transform-origin: bottom left;
  }

  body.in-game .board-mana.enemy {
    right: 58px;
    top: 6px;
    transform: scale(0.58);
    transform-origin: top right;
  }

  body.in-game .board-mana-wheel {
    width: 34px;
    height: 34px;
  }

  body.in-game .board-mana.mine .board-mana-wheel {
    width: 64px;
    height: 64px;
  }

  body.in-game .board-mana.mine .board-mana-wheel .mana-wheel-core {
    width: 38px;
    height: 38px;
  }

  body.in-game .board-mana.mine .board-mana-wheel .mana-wheel-core strong {
    font-size: 0.94rem;
  }

  body.in-game .board-mana.mine .board-mana-wheel .mana-wheel-core span {
    font-size: 0.62rem;
  }

  body.in-game .board-mana.mine .board-mana-wheel .mana-pip {
    width: 8px;
    height: 11px;
    transform:
      translate(-50%, -50%) rotate(calc(var(--i) * 40deg)) translateY(-24px) rotate(calc(var(--i) * -40deg));
  }

  body.in-game .board-mana-text strong {
    font-size: 0.64rem;
  }

  body.in-game .board-mana-text span {
    font-size: 0.5rem;
  }

  body.in-game .hand-panel {
    padding-top: 2px;
  }

  body.in-game .hand-cards {
    justify-content: flex-start;
    min-height: 92px;
    gap: 2px;
    padding: 0 0 3px;
  }

  body.in-game .hand-cards .card {
    width: 68px;
    height: 102px;
    flex: 0 0 68px;
  }

  body.in-game .hand-cards .card-art {
    height: 52px;
    margin: -1px -1px 0;
  }

  body.in-game .hand-cards .card-cost {
    width: 26px;
    height: 26px;
    top: -3px;
    left: -3px;
    font-size: 0.56rem;
  }

  body.in-game .hand-cards .card-info {
    padding: 2px 4px 4px;
  }

  body.in-game .hand-cards .card-name {
    font-size: 0.45rem;
  }

  body.in-game .hand-cards .card-stats {
    font-size: 0.42rem;
  }

  body.in-game .ability-panel,
  body.in-game .log-panel {
    position: fixed;
    top: 0;
    bottom: 0;
    width: 270px;
    max-width: 80%;
    max-height: 100vh;
    padding: 12px 14px;
    z-index: 1000;
    background: rgba(9, 12, 15, 0.96);
    border: 1px solid rgba(244, 239, 228, 0.16);
    box-shadow: 0 0 20px rgba(0, 0, 0, 0.7);
    transition: transform 0.28s cubic-bezier(0.16, 1, 0.3, 1);
  }

  body.in-game .log-panel {
    left: 0;
    transform: translateX(-100%);
    border-left: none;
    border-radius: 0 8px 8px 0;
  }

  body.in-game .ability-panel {
    right: 0;
    transform: translateX(100%);
    border-right: none;
    border-radius: 8px 0 0 8px;
  }

  body.in-game .ability-panel {
    position: static;
    top: auto;
    right: auto;
    bottom: auto;
    width: 154px;
    max-width: none;
    max-height: 100%;
    min-height: 0;
    padding: 6px;
    z-index: auto;
    background: rgba(9, 13, 15, 0.72);
    border: 1px solid rgba(244, 239, 228, 0.08);
    border-radius: 6px;
    box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.035);
    transform: none;
    display: flex;
    flex-direction: column;
    overflow: hidden;
  }

  body.in-game .log-panel.open,
  body.in-game .ability-panel.open {
    transform: translateX(0);
  }

  body.in-game .close-panel-btn {
    display: block;
  }

  body.in-game .mobile-panel-toggle {
    display: flex;
    flex-direction: column;
    align-items: center;
    justify-content: center;
    position: fixed;
    top: 42%;
    width: 44px;
    height: 48px;
    background: rgba(14, 21, 28, 0.92);
    border: 1px solid rgba(244, 239, 228, 0.18);
    color: rgba(244, 239, 228, 0.82);
    border-radius: 0;
    z-index: 999;
    cursor: pointer;
    box-shadow: 0 4px 10px rgba(0, 0, 0, 0.35);
    transition: background 0.15s ease, color 0.15s ease;
  }

  body.in-game .mobile-panel-toggle span {
    font-size: 0.44rem;
    font-weight: 700;
    margin-top: 2px;
    text-transform: uppercase;
  }

  body.in-game .mobile-panel-toggle.log-toggle {
    left: 0;
    border-left: none;
    border-radius: 0 8px 8px 0;
  }

  body.in-game .mobile-panel-toggle.ability-toggle {
    display: none;
  }

  body.in-game .ability-panel .panel-header-row {
    margin-bottom: 2px;
  }

  body.in-game .ability-panel h3,
  body.in-game .log-panel h3 {
    margin-bottom: 5px;
    font-size: 0.58rem;
  }

  body.in-game .ability-panel h3 {
    margin-bottom: 0;
    font-size: 0.54rem;
  }

  body.in-game .ability-panel .close-panel-btn {
    display: none;
  }

  body.in-game .ability-cards {
    display: grid;
    grid-template-columns: 1fr;
    gap: 4px;
    flex: 1;
    overflow-y: auto;
    padding: 0;
    padding-right: 2px;
    min-height: 0;
    scrollbar-width: thin;
  }

  body.in-game .ability-card {
    width: 100%;
    min-width: 0;
    padding: 5px 5px 6px;
    gap: 2px;
  }

  body.in-game .ability-card strong {
    font-size: 0.62rem;
  }

  body.in-game .ability-card span,
  body.in-game .ability-card p {
    font-size: 0.5rem;
    line-height: 1.12;
  }

  body.in-game .ability-card p {
    display: none;
  }

  body.in-game .ability-card button {
    padding: 4px 5px;
    font-size: 0.62rem;
  }

  body.in-game .log-entry {
    padding: 5px 6px;
    font-size: 0.58rem;
    line-height: 1.2;
  }

  body.in-game .game-header > div:not(.game-actions) {
    display: none;
  }

  body.in-game .game-actions {
    position: fixed;
    left: 8px;
    bottom: 8px;
    z-index: 2000;
  }

  body.in-game .game-actions button {
    padding: 6px 8px;
    font-size: 0.68rem;
  }

  body.in-game .game-header h2 {
    display: none;
  }

  .card-zoom-backdrop {
    padding: 10px;
    touch-action: pan-y;
  }

  .card-zoom-card {
    width: min(293px, calc(100vw - 64px));
    height: min(480px, calc(100svh - 42px));
  }

  .card-zoom-card .card-art {
    height: min(286px, 57%);
  }

  .card-zoom-card .card-info {
    padding: 7px 14px 11px;
    gap: 3px;
  }

  .card-zoom-card .card-text {
    font-size: clamp(0.64rem, 2.7cqw, 0.78rem);
    line-height: 1.18;
  }

  .card-zoom-card .card-stats {
    margin-top: 0;
    font-size: clamp(0.74rem, 3.2cqw, 0.9rem);
  }

  .card-zoom-nav {
    width: 38px;
    height: 38px;
    padding-bottom: 3px;
    font-size: 1.65rem;
  }

  .card-zoom-prev {
    left: -42px;
  }

  .card-zoom-next {
    right: -42px;
  }

  @media (orientation: portrait) {
    .card-zoom-backdrop {
      padding: max(8px, env(safe-area-inset-top)) max(10px, env(safe-area-inset-right)) max(8px, env(safe-area-inset-bottom)) max(10px, env(safe-area-inset-left));
    }

    .card-zoom-card {
      width: min(276px, calc(100vw - 72px));
      height: min(438px, calc(100svh - 72px));
    }

    .card-zoom-card .card-art {
      height: min(238px, 54%);
    }

    .card-zoom-card .card-info {
      padding: 6px 13px 10px;
      gap: 2px;
    }

    .card-zoom-card .card-name {
      padding: 4px 8px;
      font-size: clamp(0.76rem, 4cqw, 0.95rem);
    }

    .card-zoom-card .card-type,
    .card-zoom-card .card-text {
      font-size: clamp(0.58rem, 2.7cqw, 0.72rem);
    }

    .card-zoom-card .card-stats {
      font-size: clamp(0.7rem, 3.1cqw, 0.86rem);
    }
  }

  .result-overlay {
    padding: max(8px, env(safe-area-inset-top)) max(12px, env(safe-area-inset-right)) max(8px, env(safe-area-inset-bottom)) max(12px, env(safe-area-inset-left));
    align-items: center;
  }

  .result-card {
    width: min(620px, calc(100vw - 28px));
    max-height: calc(100svh - 18px);
    padding: 12px 16px 14px;
    overflow: hidden;
  }

  .result-art {
    min-height: 0;
    margin: -12px -16px 8px -16px;
  }

  .result-art img {
    max-height: 35svh;
    aspect-ratio: 16 / 7.2;
  }

  .result-card .eyebrow {
    margin: 2px 0 4px;
    font-size: 0.68rem;
    letter-spacing: 0.18em;
  }

  .result-card h2 {
    margin: 0 0 4px;
    font-size: clamp(1.7rem, 7svh, 2.65rem);
    line-height: 0.94;
  }

  .result-card p:not(.eyebrow) {
    margin: 0 0 8px;
    font-size: 0.78rem;
    line-height: 1.15;
  }

  .result-actions {
    grid-template-columns: repeat(2, minmax(130px, 1fr));
    gap: 7px;
  }

  .result-actions button {
    min-height: 36px;
    padding: 7px 10px;
    font-size: 0.72rem;
  }

  /* Lobby/Home screen adjustments in landscape mobile */
  #homeScreen {
    max-width: 580px;
    margin: 0 auto 20px;
    padding: 12px;
  }

  #homeScreen h2 {
    margin-top: 2px;
    margin-bottom: 8px;
    font-size: 1.28rem;
  }

  #homeScreen label {
    font-size: 0.8rem;
    margin-bottom: 8px;
  }

  #playerName {
    padding: 6px 10px;
    font-size: 0.9rem;
    margin-top: 4px;
  }

  .avatar-select {
    margin-bottom: 12px;
  }

  .avatar-select-head {
    margin-bottom: 6px;
  }

  .avatar-choices {
    grid-template-columns: repeat(2, minmax(0, 150px));
    justify-content: center;
    gap: 12px;
  }

  .avatar-choice {
    padding: 6px;
    gap: 4px;
  }

  .avatar-choice img {
    height: 110px;
  }

  .match-menu {
    gap: 6px;
    justify-items: stretch;
  }

  .match-menu button {
    min-height: 0;
    font-size: 0.9rem;
    padding: 0;
  }

  .match-menu-action {
    display: grid;
    grid-template-columns: 36px minmax(0, 1fr);
    align-items: center;
    gap: 8px;
    padding: 6px 10px;
    width: 92%;
    max-width: 360px;
    margin: 0 auto;
    min-height: 48px;
    border-radius: 9px;
    justify-content: stretch;
    border: 0;
    box-shadow: 0 8px 18px rgba(0, 0, 0, 0.22);
  }

  .match-menu-icon {
    position: static;
    width: 36px;
    height: 36px;
    border-radius: 11px;
  }

  .match-menu-title {
    font-size: 0.88rem;
  }

  .match-menu-subtitle {
    max-width: 30ch;
    font-size: 0.66rem;
    line-height: 1.24;
  }

  .match-menu-copy {
    align-self: center;
    gap: 3px;
    align-content: center;
    justify-items: center;
    min-height: 100%;
    text-align: center;
    padding-left: 0;
  }

  .match-menu-badge {
    min-height: 18px;
    padding: 0 7px;
    font-size: 0.56rem;
  }

  .quick-cta-icon::before {
    left: 18px;
    top: 8px;
    width: 7px;
    height: 22px;
  }

  .story-cta-icon::before {
    left: 11px;
    top: 10px;
    width: 20px;
    height: 15px;
  }

  .story-cta-icon::after {
    left: 16px;
    top: 15px;
    width: 10px;
  }

  .private-cta-icon::before {
    left: 13px;
    top: 18px;
    width: 16px;
    height: 11px;
  }

  .private-cta-icon::after {
    left: 17px;
    top: 11px;
    width: 8px;
    height: 8px;
  }

  .queue-panel {
    grid-template-columns: 1fr;
    justify-items: center;
    text-align: center;
    gap: 8px;
    padding: 10px;
  }

  .queue-spinner {
    width: 24px;
    height: 24px;
  }

  .queue-actions {
    justify-content: center;
    width: 100%;
    gap: 8px;
  }

  .queue-actions button {
    min-height: 36px;
    font-size: 0.82rem;
    padding: 6px 12px;
  }
}

@media (max-width: 800px) {
  body.in-game .pve-battle .game-header {
    align-items: stretch;
    flex-direction: column;
  }

  body.in-game .pve-battle .game-actions,
  .pve-battle-actions {
    align-items: flex-start;
    flex-direction: column;
    gap: 8px;
  }
}

@media (pointer: coarse) and (max-width: 1366px) {
  .home-top-actions {
    top: 7px;
    left: 7px;
    right: 7px;
    gap: 6px;
  }

  .home-left-top-actions {
    gap: 5px;
  }

  .player-stats-box {
    gap: 4px;
    max-width: fit-content;
  }

  .player-stats-box div {
    min-width: 42px;
    padding: 4px 5px;
    border-radius: 6px;
  }

  .player-stats-box .username-box {
    min-width: 74px;
    max-width: 86px;
  }

  .player-stats-box span {
    font-size: 0.45rem;
    letter-spacing: 0.04em;
  }

  .player-stats-box strong {
    margin-top: 1px;
    font-size: 0.72rem;
    line-height: 1.05;
  }

  .home-nav-actions,
  .home-utility-actions {
    gap: 5px;
  }

  .home-nav-btn,
  .home-utility-actions .home-nav-btn {
    width: 38px;
    min-width: 38px;
    min-height: 38px;
    padding: 0;
    justify-content: center;
    gap: 0;
    border-radius: 7px;
  }

  .home-nav-btn span:not(.cards-icon):not(.pve-icon):not(.shop-icon):not(.guild-icon):not(.leaderboard-icon):not(.stats-icon):not(.friends-icon):not(.missions-icon):not(.mail-icon):not(.avatar-progress-icon):not(.user-icon):not(.guide-icon),
  .home-utility-actions .home-nav-btn span:not(.cards-icon):not(.pve-icon):not(.shop-icon):not(.guild-icon):not(.leaderboard-icon):not(.stats-icon):not(.friends-icon):not(.missions-icon):not(.mail-icon):not(.avatar-progress-icon):not(.user-icon):not(.guide-icon) {
    display: none;
  }

  .cards-icon,
  .pve-icon,
  .shop-icon,
  .guild-icon,
  .leaderboard-icon,
  .stats-icon,
  .friends-icon,
  .missions-icon,
  .mail-icon,
  .avatar-progress-icon,
  .user-icon,
  .guide-icon {
    width: 19px;
    height: 19px;
  }
}

@media (pointer: coarse) and (max-width: 1366px) and (max-height: 520px) and (orientation: landscape) {
  html,
  body:not(.in-game) {
    width: 100%;
    min-height: 100%;
    height: auto;
    overflow-x: hidden;
    overflow-y: auto;
    -webkit-overflow-scrolling: touch;
    overscroll-behavior-y: contain;
    background-attachment: scroll;
  }

  body:not(.in-game) .app {
    width: 100%;
    min-height: auto;
    padding: 6px 76px 72px;
    overflow: visible;
  }

  body:not(.in-game) .hero:not(.hidden) {
    display: flex !important;
    min-height: auto;
    padding: 0 0 12px 0;
  }

  body:not(.in-game) .hero > div {
    margin: 0 auto;
    display: flex;
    align-items: center;
    justify-content: center;
  }

  body:not(.in-game) .hero .eyebrow,
  body:not(.in-game) .hero .hero-subtitle,
  body:not(.in-game) .hero p[data-i18n="home.tagline"] {
    display: none !important;
  }

  body:not(.in-game) .hero h1 img {
    max-height: 44px !important;
    width: auto;
    margin: 0;
  }

  body:not(.in-game) #homeScreen {
    width: min(100%, 640px);
    max-width: 640px;
    margin: 0 auto 16px;
    padding: 6px 0 0;
  }

  body:not(.in-game) .home-intro-grid {
    grid-template-columns: minmax(0, 0.92fr) minmax(0, 1.08fr);
    align-items: stretch;
    gap: 8px;
    margin-bottom: 8px;
  }

  body:not(.in-game) .home-player-card,
  body:not(.in-game) .home-side-note,
  body:not(.in-game) .home-guest-avatar-select {
    padding: 10px;
  }

  body:not(.in-game) .home-player-card h2,
  body:not(.in-game) .home-player-copy,
  body:not(.in-game) .home-guest-helper,
  body:not(.in-game) .home-guest-auth-note,
  body:not(.in-game) .home-side-note {
    display: none;
  }

  body:not(.in-game) .home-player-card {
    margin: 0;
  }

  body:not(.in-game) .home-player-card label,
  body:not(.in-game) .home-guest-account-box {
    margin: 0;
  }

  body:not(.in-game) .home-player-card .account-info,
  body:not(.in-game) .home-guest-kicker {
    display: none;
  }

  body:not(.in-game) .nickname-row {
    grid-template-columns: minmax(0, 1fr) auto;
    gap: 6px;
  }

  body:not(.in-game) .nickname-row input,
  body:not(.in-game) .nickname-row button,
  body:not(.in-game) .account-actions button {
    min-height: 34px;
    padding: 6px 10px;
    font-size: 0.78rem;
  }

  body:not(.in-game) .avatar-select {
    margin-bottom: 8px;
  }

  body:not(.in-game) .avatar-select-head {
    margin-bottom: 4px;
  }

  body:not(.in-game) .avatar-choices {
    grid-template-columns: repeat(2, minmax(92px, 1fr));
    gap: 8px;
  }

  body:not(.in-game) .avatar-choice {
    padding: 5px;
    gap: 3px;
  }

  body:not(.in-game) .avatar-choice img {
    height: clamp(72px, 23vh, 96px);
  }

  body:not(.in-game) .match-menu {
    gap: 6px;
    margin-top: 6px;
  }

  body:not(.in-game) .match-menu-action {
    display: flex;
    justify-content: center;
    align-items: center;
    min-height: 54px;
    padding: 8px 12px;
    width: 100%;
    border-radius: 8px;
    position: relative;
  }

  body:not(.in-game) .match-menu-icon {
    position: absolute;
    left: 14px;
    width: 42px;
    height: 42px;
  }

  body:not(.in-game) .match-menu-copy {
    align-self: center;
    align-content: center;
    justify-items: center;
    min-height: 100%;
    padding-left: 0;
    text-align: center;
  }

  body:not(.in-game) .match-menu-title {
    font-size: 0.9rem;
  }

  body:not(.in-game) .match-menu-subtitle {
    font-size: 0.66rem;
    line-height: 1.2;
  }

  body:not(.in-game) .home-global-stats {
    margin: 8px auto 12px;
  }

  body:not(.in-game) .seo-content {
    margin-top: 12px;
    padding-bottom: 12px;
  }

  body:not(.in-game) .quick-controls {
    right: max(8px, env(safe-area-inset-right));
    bottom: max(8px, env(safe-area-inset-bottom));
  }
}

@media (pointer: coarse) and (max-width: 1366px) {
  .options-overlay {
    align-items: start;
    padding: max(8px, env(safe-area-inset-top)) max(10px, env(safe-area-inset-right)) max(8px, env(safe-area-inset-bottom)) max(10px, env(safe-area-inset-left));
    overflow: auto;
  }

  .options-panel {
    width: min(340px, calc(100vw - 20px));
    max-height: calc(100dvh - 16px);
    padding: 14px;
    overflow: auto;
    overscroll-behavior: contain;
  }

  .options-panel h2 {
    margin: 2px 0 8px;
    font-size: 1.28rem;
  }

  .options-group {
    margin: 9px 0;
    gap: 4px;
  }

  .options-actions {
    margin-top: 12px;
    gap: 8px;
  }

  .options-action {
    min-height: 38px;
    padding: 7px 9px;
    font-size: 0.82rem;
  }

  .options-footer {
    margin-top: 12px;
    padding-top: 8px;
  }
}

@media (pointer: coarse) and (max-width: 1366px) and (max-height: 620px) and (orientation: landscape) {
  html,
  body.in-game {
    width: 100%;
    height: 100%;
    overflow: hidden;
    background-attachment: scroll;
  }

  body.in-game .app {
    width: 100dvw;
    min-height: 100dvh;
    height: 100dvh;
    padding: 4px max(5px, env(safe-area-inset-right)) 4px max(5px, env(safe-area-inset-left));
    overflow: hidden;
  }

  body.in-game .game {
    display: grid;
    grid-template-columns: clamp(108px, 15.5vw, 142px) minmax(0, 1fr) clamp(126px, 18vw, 166px);
    grid-template-rows: minmax(0, 1fr) clamp(92px, 23vh, 118px);
    grid-template-areas:
      "log battlefield ability"
      "log hand ability";
    gap: 4px 6px;
    height: calc(100dvh - 8px);
    min-height: 0;
    overflow: hidden;
    align-items: stretch;
  }

  body.in-game .game>* {
    min-height: 0;
  }

  body.in-game .status-grid,
  body.in-game .roster-panel,
  body.in-game .battlefield-head,
  body.in-game .frontline,
  body.in-game .game-header h2,
  body.in-game .game-header>div:first-child {
    display: none !important;
  }

  body.in-game .battlefield-panel {
    grid-area: battlefield;
    min-height: 0;
    max-height: none;
    height: 100%;
    padding: 5px 46px 5px 8px;
    overflow: hidden;
    border-radius: 8px;
  }

  body.in-game .battlefield-panel::before {
    inset: 5px 46px 5px 8px;
  }

  body.in-game .combatant-board {
    display: grid;
    grid-template-columns: minmax(0, 1fr);
    grid-template-rows: 1fr;
    position: relative;
    min-height: 0;
    padding: 3px 5px;
    gap: 0;
    border: 0;
    background: transparent;
  }

  body.in-game .opponent-board,
  body.in-game .player-board {
    height: calc((100dvh - clamp(92px, 23vh, 118px) - 18px) / 2);
    min-height: 96px;
  }

  body.in-game .board-header {
    position: absolute;
    z-index: 3;
    max-width: 92px;
    padding: 2px 6px;
    border-radius: 999px;
    font-size: 0.52rem;
    transform: none;
    clip-path: none;
    background: rgba(7, 14, 20, 0.72);
  }

  body.in-game .opponent-board .board-header {
    right: 4px;
    top: 3px;
  }

  body.in-game .player-board .board-header {
    left: 4px;
    bottom: 3px;
  }

  body.in-game .board-header strong {
    font-size: 0.58rem;
    white-space: nowrap;
  }

  body.in-game .zone-grid,
  body.in-game .opponent-board .zone-grid,
  body.in-game .player-board .zone-grid {
    display: grid;
    grid-template-columns: repeat(6, minmax(42px, 1fr));
    gap: 4px;
    width: min(100%, 720px);
    max-width: calc(100% - 74px);
    margin: 0 auto;
    align-self: center;
  }

  body.in-game .zone {
    aspect-ratio: 0.78;
    min-height: 80px;
    max-height: 104px;
    padding: 2px;
    border-radius: 7px;
    font-size: 0.5rem;
  }

  body.in-game .zone .card {
    height: 100%;
    border-radius: 6px;
  }

  body.in-game .zone .card-art {
    height: 42%;
    min-height: 30px;
  }

  body.in-game .zone .card-name {
    font-size: 0.42rem;
    line-height: 1;
  }

  body.in-game .zone .card-text {
    display: none;
  }

  body.in-game .zone .card-cost {
    width: 17px;
    height: 17px;
    top: 2px;
    left: 2px;
    font-size: 0.55rem;
  }

  body.in-game .zone .card-stats {
    gap: 1px;
    font-size: 0.4rem;
  }

  body.in-game .combatant-board .avatar {
    position: absolute;
    z-index: 4;
    width: 58px;
    min-height: 72px;
    margin: 0;
  }

  body.in-game .opponent-board .avatar {
    top: -2px;
    left: 50%;
    transform: translateX(-50%);
  }

  body.in-game .player-board .avatar {
    left: 50%;
    bottom: 2px;
    transform: translateX(-50%);
  }

  body.in-game .combatant-board .avatar-portrait,
  body.in-game .combat-clash-copy.avatar .avatar-portrait {
    height: 34px !important;
  }

  body.in-game .avatar-body {
    min-height: 38px;
    padding: 1px 16px 13px;
  }

  body.in-game .avatar-name {
    font-size: 0.42rem;
    line-height: 1;
  }

  body.in-game .avatar-state,
  body.in-game .avatar-label,
  body.in-game .avatar-weapon {
    display: none;
  }

  body.in-game .avatar-stats {
    position: absolute;
    inset: auto 0 -1px;
    display: contents;
    padding: 0;
  }

  body.in-game .avatar-stats span {
    position: absolute;
    bottom: -1px;
    min-width: 21px;
    min-height: 21px;
    padding: 2px;
  }

  body.in-game .avatar-atk {
    left: -2px;
  }

  body.in-game .avatar-hp {
    right: -2px;
  }

  body.in-game .avatar-stat {
    font-size: 0.54rem;
  }

  body.in-game .avatar-stat small {
    font-size: 0.34rem;
  }

  body.in-game .pass-turn-control {
    position: absolute;
    right: 5px;
    top: 50%;
    z-index: 8;
    gap: 2px;
    margin: 0;
    transform: translateY(-50%);
  }

  body.in-game .pass-turn-btn {
    width: 38px;
    min-width: 38px;
    height: 50px;
    min-height: 50px;
    padding: 3px;
    border-radius: 10px;
    font-size: 0.47rem;
  }

  body.in-game .pass-turn-icon {
    width: 23px;
    height: 23px;
    flex: 0 0 23px;
  }

  body.in-game .turn-timer {
    min-width: 38px;
    padding: 2px 4px;
    font-size: 0.58rem;
  }

  body.in-game .battlefield-piles {
    position: absolute;
    z-index: 5;
    display: flex;
    gap: 4px;
    margin: 0;
    padding: 0;
    transform: scale(0.46);
  }

  body.in-game .battlefield-piles.enemy {
    left: 4px;
    top: 3px;
    transform-origin: top left;
  }

  body.in-game .battlefield-piles.mine {
    right: 52px;
    bottom: 2px;
    transform-origin: bottom right;
  }

  body.in-game .board-mana {
    position: absolute;
    z-index: 5;
    min-width: 72px;
    gap: 4px;
    padding: 0;
    transform: scale(0.54);
  }

  body.in-game .board-mana.enemy {
    right: 48px;
    top: 2px;
    transform-origin: top right;
  }

  body.in-game .board-mana.mine {
    left: 2px;
    bottom: -22px;
    transform-origin: bottom left;
  }

  body.in-game .board-mana-wheel,
  body.in-game .board-mana.mine .board-mana-wheel {
    width: 48px;
    height: 48px;
  }

  body.in-game .hand-panel {
    grid-area: hand;
    position: relative;
    z-index: 20;
    align-self: stretch;
    order: initial;
    margin: 0;
    padding: 0;
    overflow: hidden;
    pointer-events: auto;
  }

  body.in-game .hand-cards {
    --hand-card-width: clamp(62px, 10.5vw, 82px);
    --hand-card-height: clamp(88px, 21vh, 114px);
    --hand-card-art-height: clamp(40px, 10vh, 56px);
    justify-content: flex-start;
    align-items: flex-end;
    height: 100%;
    min-height: 0;
    gap: 4px;
    padding: 2px 4px 5px;
    overflow-x: scroll;
    overflow-y: hidden;
    -webkit-overflow-scrolling: touch;
    scroll-snap-type: x proximity;
  }

  body.in-game .hand-cards .card {
    width: var(--hand-card-width);
    height: var(--hand-card-height);
    flex: 0 0 var(--hand-card-width);
    scroll-snap-align: start;
  }

  body.in-game .hand-cards .card-art {
    height: var(--hand-card-art-height);
  }

  body.in-game .hand-cards .card-text {
    -webkit-line-clamp: 1;
    max-height: 1.1em;
    font-size: 0.42rem;
  }

  body.in-game .log-panel,
  body.in-game .ability-panel {
    position: relative;
    inset: auto;
    display: block;
    width: auto;
    max-width: none;
    max-height: none;
    height: 100%;
    min-height: 0;
    padding: 7px;
    overflow: auto;
    transform: none !important;
    border-radius: 7px;
    background: rgba(9, 13, 15, 0.68);
    overscroll-behavior: contain;
  }

  body.in-game .log-panel {
    grid-area: log;
  }

  body.in-game .ability-panel {
    grid-area: ability;
  }

  body.in-game .close-panel-btn,
  body.in-game .mobile-panel-toggle {
    display: none !important;
  }

  body.in-game .ability-panel .panel-header-row {
    margin-bottom: 4px;
  }

  body.in-game .ability-panel h3,
  body.in-game .log-panel h3 {
    margin: 0 0 6px;
    font-size: 0.58rem;
    letter-spacing: 0.08em;
  }

  body.in-game .ability-cards {
    gap: 5px;
    padding: 0;
  }

  body.in-game .ability-card {
    padding: 6px;
    gap: 3px;
    border-radius: 6px;
  }

  body.in-game .ability-card strong {
    font-size: 0.64rem;
  }

  body.in-game .ability-card span,
  body.in-game .ability-card p {
    font-size: 0.5rem;
    line-height: 1.12;
  }

  body.in-game .ability-card p {
    display: none;
  }

  body.in-game .ability-card button {
    min-height: 28px;
    padding: 4px 6px;
    font-size: 0.62rem;
  }

  body.in-game .log-entry {
    padding: 5px 6px;
    font-size: 0.58rem;
    line-height: 1.18;
  }

  body.in-game .quick-controls {
    right: 8px;
    bottom: 6px;
    gap: 6px;
    transform: scale(0.82);
    transform-origin: bottom right;
  }
}

@media (pointer: coarse) and (max-width: 740px) and (max-height: 430px) and (orientation: landscape) {
  body.in-game .game {
    grid-template-columns: minmax(0, 1fr) clamp(112px, 21vw, 140px);
    grid-template-areas:
      "battlefield ability"
      "hand ability";
  }

  body.in-game .log-panel {
    display: none;
  }

  body.in-game .zone-grid,
  body.in-game .opponent-board .zone-grid,
  body.in-game .player-board .zone-grid {
    max-width: calc(100% - 66px);
    gap: 3px;
  }

  body.in-game .zone {
    min-height: 62px;
  }
}

/* Current mobile gameplay overrides. */

@media (pointer: coarse), (max-width: 760px) {
  body:not(.in-game) .orientation-guard {
    display: none !important;
    pointer-events: none !important;
  }

  html,
  body {
    height: auto;
    min-height: 100%;
    overflow-x: hidden;
    overflow-y: auto;
  }

  .app,
  .site-footer,
  .beta-banner {
    pointer-events: auto;
    user-select: auto;
    filter: none;
  }

  body.in-game {
    overflow-x: hidden;
    overflow-y: auto;
    background-attachment: scroll;
  }

  body.in-game .app {
    width: 100%;
    padding: max(6px, env(safe-area-inset-top)) 6px calc(72px + env(safe-area-inset-bottom));
  }

  body.in-game .site-footer,
  body.in-game .beta-banner,
  body.in-game .game-header h2,
  body.in-game .game-header > div:first-child {
    display: none;
  }

  @keyframes mobile-rotate-phone-hint {
    0%,
    100% {
      transform: rotate(-90deg) scale(0.92);
    }

    42%,
    68% {
      transform: rotate(0deg) scale(1);
    }
  }

  @media (orientation: portrait) {
    html,
    body.in-game {
      width: 100%;
      height: 100%;
      overflow: hidden !important;
    }

    body.in-game .app,
    body.in-game .site-footer,
    body.in-game .beta-banner,
    body.in-game .quick-controls {
      pointer-events: none;
      user-select: none;
      filter: blur(2px) brightness(0.56);
    }

    body.in-game .orientation-guard {
      z-index: 10000;
      display: grid !important;
      pointer-events: auto !important;
      padding: max(24px, env(safe-area-inset-top)) max(18px, env(safe-area-inset-right)) max(24px, env(safe-area-inset-bottom)) max(18px, env(safe-area-inset-left));
    }

    body.in-game .orientation-card {
      width: min(330px, calc(100vw - 36px));
      gap: 14px;
      border-color: rgba(255, 211, 77, 0.5);
      box-shadow: 0 24px 64px rgba(0, 0, 0, 0.58), 0 0 30px rgba(80, 196, 176, 0.14);
    }

    body.in-game .orientation-phone {
      animation: mobile-rotate-phone-hint 2.2s ease-in-out infinite;
      transform-origin: 50% 50%;
    }
  }

  body.in-game .game {
    grid-template-columns: minmax(0, 1fr);
    grid-template-areas:
      "battlefield"
      "hand"
      "status";
    gap: 6px;
    width: 100%;
    min-width: 0;
    align-items: stretch;
  }

  body.in-game .game > * {
    min-width: 0;
  }

  body.in-game .battlefield-panel {
    grid-area: battlefield;
    min-height: clamp(430px, 67svh, 590px);
    padding: 6px;
    overflow: hidden;
    border-radius: 7px;
  }

  body.in-game .combatant-board {
    display: grid;
    grid-template-columns: minmax(0, 1fr);
    gap: 5px;
    min-height: 0;
    padding: 3px 44px 4px;
  }

  body.in-game .opponent-board,
  body.in-game .player-board {
    min-height: 0;
  }

  body.in-game .zone-grid,
  body.in-game .opponent-board .zone-grid,
  body.in-game .player-board .zone-grid {
    display: grid;
    grid-template-columns: repeat(6, minmax(34px, 1fr));
    gap: 4px;
    width: 100%;
    max-width: 100%;
    margin: 0 auto;
  }

  body.in-game .zone {
    min-height: clamp(64px, 13svh, 92px);
    padding: 2px;
    border-radius: 5px;
    font-size: 0.48rem;
  }

  body.in-game .zone.empty {
    font-size: 0.48rem;
  }

  body.in-game .zone .card {
    height: clamp(62px, 12.5svh, 88px);
    border-radius: 5px;
  }

  body.in-game .zone .card-art {
    height: clamp(31px, 6.6svh, 48px);
    margin: -1px -1px 0;
  }

  body.in-game .zone .card-cost {
    width: 18px;
    height: 18px;
    top: 2px;
    left: 2px;
    font-size: 0.56rem;
  }

  body.in-game .zone .card-info {
    padding: 1px 3px 3px;
    gap: 1px;
  }

  body.in-game .zone .card-name {
    padding: 1px 2px;
    font-size: clamp(0.34rem, 1.55vw, 0.48rem);
    line-height: 1.05;
  }

  body.in-game .zone .card-text {
    display: none;
  }

  body.in-game .zone .card-stats {
    gap: 1px;
    font-size: clamp(0.34rem, 1.5vw, 0.48rem);
  }

  body.in-game .combatant-board .avatar {
    width: clamp(82px, 24vw, 112px);
    min-height: clamp(116px, 28svh, 154px);
    margin: 0 auto;
    border-radius: 7px;
  }

  body.in-game .combatant-board .avatar-portrait {
    height: clamp(58px, 15svh, 82px);
  }

  body.in-game .avatar-body {
    min-height: clamp(48px, 11svh, 62px);
    padding: 3px 28px 24px;
    gap: 1px;
  }

  body.in-game .avatar-state {
    max-width: 100%;
    padding: 2px 4px;
    font-size: clamp(0.32rem, 1.2vw, 0.42rem);
    line-height: 0.95;
    white-space: normal;
    overflow-wrap: anywhere;
  }

  body.in-game .avatar-label {
    font-size: clamp(0.38rem, 1.45vw, 0.48rem);
  }

  body.in-game .avatar-name {
    font-size: clamp(0.58rem, 2.4vw, 0.76rem);
    line-height: 1.02;
  }

  body.in-game .avatar-weapon {
    display: none;
  }

  body.in-game .avatar-stats span {
    bottom: 2px;
    min-width: 29px;
    min-height: 29px;
    padding: 3px;
  }

  body.in-game .avatar-atk {
    left: 2px;
  }

  body.in-game .avatar-hp {
    right: 2px;
  }

  body.in-game .avatar-stat {
    font-size: 0.62rem;
  }

  body.in-game .avatar-stat small {
    font-size: 0.36rem;
  }

  body.in-game .frontline {
    max-width: 100%;
    margin: 2px auto;
  }

  body.in-game .battlefield-piles {
    position: absolute;
    z-index: 5;
    gap: 4px;
    margin: 0;
    padding: 0;
    transform: scale(0.56);
  }

  body.in-game .battlefield-piles.enemy {
    left: 5px;
    top: 5px;
    transform-origin: top left;
  }

  body.in-game .battlefield-piles.mine {
    right: 48px;
    bottom: 6px;
    transform-origin: bottom right;
  }

  body.in-game .pile {
    width: 58px;
  }

  body.in-game .pile-art {
    width: 54px;
    height: 76px;
  }

  body.in-game .board-mana {
    position: absolute;
    z-index: 6;
    min-width: 88px;
    gap: 4px;
    padding: 0;
    transform: scale(0.62);
  }

  body.in-game .board-mana.enemy {
    right: 48px;
    top: 6px;
    transform-origin: top right;
  }

  body.in-game .board-mana.mine {
    left: 4px;
    bottom: -18px;
    transform-origin: bottom left;
  }

  body.in-game .board-mana-wheel,
  body.in-game .board-mana.mine .board-mana-wheel {
    width: 58px;
    height: 58px;
  }

  body.in-game .board-mana-text strong {
    font-size: 0.74rem;
  }

  body.in-game .board-mana-text span {
    font-size: 0.54rem;
  }

  body.in-game .pass-turn-control {
    position: absolute;
    right: 5px;
    top: 50%;
    z-index: 9;
    gap: 3px;
    margin: 0;
    transform: translateY(-50%);
  }

  body.in-game .pass-turn-btn {
    width: 44px;
    min-width: 44px;
    height: auto;
    min-height: 54px;
    padding: 4px 3px;
    border-radius: 10px;
    font-size: 0.56rem;
  }

  body.in-game .pass-turn-icon {
    width: 24px;
    height: 24px;
    flex: 0 0 24px;
  }

  body.in-game .turn-timer {
    min-width: 44px;
    padding: 2px 4px;
    font-size: 0.62rem;
  }

  body.in-game .hand-panel {
    grid-area: hand;
    position: relative;
    z-index: 20;
    margin: 0;
    padding: 0;
    overflow: hidden;
    pointer-events: auto;
  }

  body.in-game .hand-panel h3 {
    display: none;
  }

  body.in-game .hand-cards {
    --hand-card-width: clamp(76px, 21vw, 96px);
    --hand-card-height: clamp(112px, 29svh, 144px);
    --hand-card-art-height: clamp(58px, 15svh, 76px);
    --hand-card-gap: 5px;
    justify-content: flex-start;
    align-items: flex-end;
    min-height: calc(var(--hand-card-height) + 12px);
    gap: var(--hand-card-gap);
    padding: 4px 5px 8px;
    overflow-x: scroll;
    overflow-y: hidden;
    -webkit-overflow-scrolling: touch;
    scroll-snap-type: x proximity;
    scrollbar-width: thin;
  }

  body.in-game .hand-cards .card {
    width: var(--hand-card-width);
    height: var(--hand-card-height);
    flex: 0 0 var(--hand-card-width);
    scroll-snap-align: start;
  }

  body.in-game .hand-cards .card-art {
    height: var(--hand-card-art-height);
  }

  body.in-game .hand-cards .card-cost {
    width: calc(var(--hand-card-cost-size) + 8px);
    height: calc(var(--hand-card-cost-size) + 8px);
    top: -3px;
    left: -3px;
    font-size: 0.62rem;
  }

  body.in-game .hand-cards .card-info {
    padding: 2px 5px 5px;
  }

  body.in-game .hand-cards .card-name {
    font-size: clamp(0.5rem, 2.05vw, 0.62rem);
    line-height: 1.05;
  }

  body.in-game .hand-cards .card-text {
    -webkit-line-clamp: 1;
    max-height: 1.12em;
    font-size: clamp(0.42rem, 1.8vw, 0.52rem);
  }

  body.in-game .hand-cards .card-stats {
    gap: 2px;
    font-size: clamp(0.46rem, 1.9vw, 0.56rem);
  }

  body.in-game .status-grid {
    grid-area: status;
    display: grid;
    grid-template-columns: minmax(64px, 0.52fr) minmax(0, 1fr);
    gap: 5px;
    width: 100%;
    margin: 0;
    padding: 0 52px 0 0;
  }

  body.in-game .status-card {
    min-height: 34px;
    padding: 5px 7px;
    border-radius: 6px;
  }

  body.in-game .status-card span {
    font-size: 0.5rem;
  }

  body.in-game .status-card strong {
    font-size: 0.76rem;
    line-height: 1.05;
  }

  body.in-game .mana-status,
  body.in-game .deck-status {
    display: none;
  }

  body.in-game .log-panel,
  body.in-game .ability-panel {
    position: fixed;
    top: 0;
    bottom: 0;
    display: block;
    width: min(318px, 86vw);
    max-width: 86vw;
    max-height: 100svh;
    min-height: 0;
    padding: calc(12px + env(safe-area-inset-top)) 12px calc(12px + env(safe-area-inset-bottom));
    overflow-y: auto;
    overflow-x: hidden;
    z-index: 1000;
    border: 1px solid rgba(244, 239, 228, 0.16);
    background: rgba(9, 12, 15, 0.97);
    box-shadow: 0 0 24px rgba(0, 0, 0, 0.72);
    transition: transform 0.22s ease;
    overscroll-behavior: contain;
  }

  body.in-game .log-panel {
    left: 0;
    grid-area: auto;
    border-left: 0;
    border-radius: 0 8px 8px 0;
    transform: translateX(-102%) !important;
  }

  body.in-game .ability-panel {
    right: 0;
    grid-area: auto;
    border-right: 0;
    border-radius: 8px 0 0 8px;
    transform: translateX(102%) !important;
  }

  body.in-game .log-panel.open,
  body.in-game .ability-panel.open {
    transform: translateX(0) !important;
  }

  body.in-game .close-panel-btn {
    display: block !important;
    min-width: 34px;
    min-height: 34px;
  }

  body.in-game .ability-panel .panel-header-row,
  body.in-game .log-panel .panel-header-row {
    align-items: center;
    margin-bottom: 8px;
  }

  body.in-game .ability-panel h3,
  body.in-game .log-panel h3 {
    margin: 0;
    font-size: 0.72rem;
    letter-spacing: 0.08em;
  }

  body.in-game .ability-cards {
    display: grid;
    grid-template-columns: 1fr;
    gap: 7px;
    padding: 0;
  }

  body.in-game .ability-card {
    width: 100%;
    min-width: 0;
    padding: 8px;
    gap: 4px;
    border-radius: 7px;
  }

  body.in-game .ability-card strong {
    font-size: 0.78rem;
  }

  body.in-game .ability-card span,
  body.in-game .ability-card p {
    font-size: 0.62rem;
    line-height: 1.18;
  }

  body.in-game .ability-card button {
    min-height: 34px;
    padding: 6px 8px;
    font-size: 0.78rem;
  }

  body.in-game .game-log {
    gap: 5px;
  }

  body.in-game .log-entry {
    padding: 7px 8px;
    font-size: 0.68rem;
    line-height: 1.22;
  }

  body.in-game .mobile-panel-toggle {
    display: flex !important;
    position: fixed;
    top: 44%;
    z-index: 999;
    width: 42px;
    height: 48px;
    flex-direction: column;
    align-items: center;
    justify-content: center;
    padding: 4px;
    border: 1px solid rgba(244, 239, 228, 0.18);
    background: rgba(10, 15, 20, 0.94);
    color: rgba(244, 239, 228, 0.9);
    box-shadow: 0 5px 14px rgba(0, 0, 0, 0.42);
  }

  body.in-game .mobile-panel-toggle span {
    margin-top: 2px;
    font-size: 0.42rem;
    font-weight: 800;
    text-transform: uppercase;
  }

  body.in-game .mobile-panel-toggle.log-toggle {
    left: 0;
    border-left: 0;
    border-radius: 0 8px 8px 0;
  }

  body.in-game .mobile-panel-toggle.ability-toggle {
    right: 0;
    border-right: 0;
    border-radius: 8px 0 0 8px;
  }

  body.in-game #surrenderBtn {
    position: fixed;
    left: max(8px, env(safe-area-inset-left));
    bottom: max(8px, env(safe-area-inset-bottom));
    z-index: 120;
    padding: 7px 9px;
    border-radius: 7px;
    font-size: 0.72rem;
  }

  body.in-game .game-actions {
    position: fixed;
    left: max(8px, env(safe-area-inset-left));
    bottom: max(8px, env(safe-area-inset-bottom));
    z-index: 120;
    display: flex;
    flex-direction: column;
    gap: 7px;
    align-items: flex-start;
  }

  body.in-game .game-actions #surrenderBtn {
    position: static;
  }

  body.in-game .game-actions #adminWinBtn {
    padding: 7px 9px;
    border-radius: 7px;
    font-size: 0.72rem;
  }

  body.in-game .quick-controls {
    right: max(8px, env(safe-area-inset-right));
    bottom: max(8px, env(safe-area-inset-bottom));
    gap: 6px;
    transform: scale(0.84);
    transform-origin: bottom right;
  }
}

@media (max-width: 940px) and (orientation: landscape), (pointer: coarse) and (min-width: 941px) and (max-width: 1366px) and (orientation: landscape) {
  body.in-game .app {
    padding: 4px 5px calc(48px + env(safe-area-inset-bottom));
  }

  body.in-game .game {
    grid-template-areas:
      "battlefield"
      "hand"
      "status";
    gap: 4px;
  }

  body.in-game .battlefield-panel {
    min-height: clamp(246px, 66svh, 330px);
    padding: 4px 72px 4px 78px;
  }

  body.in-game .combatant-board {
    gap: 2px;
    padding: 2px 66px 2px 28px;
  }

  body.in-game .zone-grid,
  body.in-game .opponent-board .zone-grid,
  body.in-game .player-board .zone-grid {
    grid-template-columns: repeat(6, clamp(50px, 6.7vw, 58px));
    justify-content: center;
    gap: 1px;
    width: max-content;
    max-width: 100%;
  }

  body.in-game .opponent-board .zone-grid {
    transform: translateY(4px);
  }

  body.in-game .player-board .zone-grid {
    transform: translateY(-32px);
  }

  body.in-game .zone {
    width: 100%;
    max-width: none;
    aspect-ratio: auto;
    min-height: 0;
    height: clamp(46px, 13svh, 58px);
    padding: 1px;
    border-radius: 4px;
  }

  body.in-game .zone .card {
    height: 100%;
    border-radius: 4px;
  }

  body.in-game .zone .card-art {
    height: clamp(17px, 5svh, 24px);
  }

  body.in-game .zone .card-cost {
    width: 15px;
    height: 15px;
    top: 1px;
    left: 1px;
    font-size: 0.48rem;
  }

  body.in-game .zone .card-name {
    font-size: 0.34rem;
  }

  body.in-game .zone .card-stats {
    font-size: 0.34rem;
  }

  body.in-game .zone.empty {
    font-size: 0.42rem;
  }

  body.in-game .combatant-board .avatar {
    width: clamp(62px, 11vw, 78px);
    min-height: clamp(78px, 24svh, 96px);
  }

  body.in-game .combatant-board .avatar-portrait {
    height: clamp(34px, 10svh, 44px);
  }

  body.in-game .player-board .avatar {
    transform: translateX(-50%) translateY(12px);
  }

  body.in-game .avatar-state,
  body.in-game .avatar-label {
    display: none;
  }

  body.in-game .avatar-body {
    min-height: 42px;
    padding: 2px 18px 16px;
  }

  body.in-game .avatar-name {
    font-size: 0.48rem;
  }

  body.in-game .avatar-stats span {
    min-width: 22px;
    min-height: 22px;
  }

  body.in-game .avatar-stat {
    font-size: 0.5rem;
  }

  body.in-game .pass-turn-control {
    right: 42px;
  }

  body.in-game .pass-turn-btn {
    width: 52px;
    min-width: 52px;
    min-height: 60px;
    font-size: 0.62rem;
  }

  body.in-game .turn-timer {
    min-width: 52px;
    font-size: 0.66rem;
  }

  body.in-game .battlefield-piles {
    gap: 5px;
    transform: scale(0.42);
  }

  body.in-game .battlefield-piles.enemy {
    left: auto;
    right: 76px;
    top: 4px;
    transform-origin: top right;
  }

  body.in-game .battlefield-piles.mine {
    right: 12px;
    bottom: -44px;
    transform-origin: bottom right;
  }

  body.in-game .board-mana {
    transform: scale(0.46);
  }

  body.in-game .board-mana.enemy {
    right: 8px;
    top: 4px;
    transform-origin: top right;
  }

  body.in-game .board-mana.mine {
    left: -28px;
    bottom: -18px;
    gap: 6px;
    transform: scale(0.64);
    transform-origin: bottom left;
  }

  body.in-game .board-mana-text {
    min-width: 42px;
  }

  body.in-game .board-mana-text strong {
    font-size: 0.66rem;
  }

  body.in-game .board-mana-text span {
    font-size: 0.48rem;
  }

  body.in-game .hand-cards {
    --hand-card-width: clamp(54px, 8.3vw, 64px);
    --hand-card-height: clamp(76px, 21svh, 92px);
    --hand-card-art-height: clamp(34px, 10svh, 44px);
    --hand-card-gap: 3px;
    --hand-card-info-padding: 1px 4px 3px;
    --hand-card-name-font: 0.46rem;
    --hand-card-text-font: 0.4rem;
    --hand-card-stat-font: 0.44rem;
    --hand-card-cost-size: 18px;
    --hand-card-cost-font: 0.62rem;
    min-height: calc(var(--hand-card-height) + 5px);
    gap: var(--hand-card-gap);
    padding: 1px 4px 4px;
  }

  body.in-game .status-grid {
    grid-template-columns: 64px minmax(0, 1fr);
    gap: 4px;
    padding-right: 48px;
  }

  body.in-game .status-card {
    min-height: 30px;
    padding: 4px 6px;
  }

  body.in-game .mobile-panel-toggle {
    top: 36%;
    width: 38px;
    height: 44px;
  }
}

@media (pointer: coarse) and (max-width: 380px) and (orientation: portrait) {
  body.in-game .battlefield-panel {
    min-height: 452px;
  }

  body.in-game .combatant-board {
    padding-left: 38px;
    padding-right: 38px;
  }

  body.in-game .zone-grid,
  body.in-game .opponent-board .zone-grid,
  body.in-game .player-board .zone-grid {
    gap: 3px;
  }

  body.in-game .zone.empty {
    font-size: 0.42rem;
  }

  body.in-game .board-mana {
    transform: scale(0.56);
  }

  body.in-game .battlefield-piles {
    transform: scale(0.5);
  }

  body.in-game .hand-cards {
    --hand-card-width: 72px;
    --hand-card-height: 108px;
    --hand-card-art-height: 54px;
  }
}

/* v8: compact, playable landscape phone layout. */
@media (max-width: 940px) and (orientation: landscape), (pointer: coarse) and (min-width: 941px) and (max-width: 1366px) and (orientation: landscape) {
  html,
  body.in-game {
    width: 100%;
    height: 100%;
    overflow: hidden;
    background-attachment: scroll;
  }

  .orientation-guard {
    display: none !important;
    pointer-events: none !important;
  }

  body.in-game .app {
    width: 100dvw;
    min-height: 100dvh;
    height: 100dvh;
    padding: 4px 5px calc(44px + env(safe-area-inset-bottom));
    overflow: hidden;
  }

  body.in-game .site-footer,
  body.in-game .beta-banner,
  body.in-game .game-header h2,
  body.in-game .game-header > div:first-child,
  body.in-game .roster-panel,
  body.in-game .battlefield-head,
  body.in-game .frontline,
  body.in-game .status-grid {
    display: none !important;
  }

  body.in-game .game {
    display: grid !important;
    grid-template-columns: minmax(0, 1fr) !important;
    grid-template-rows: minmax(0, 1fr) auto !important;
    grid-template-areas:
      "battlefield"
      "hand" !important;
    gap: 3px !important;
    width: 100%;
    height: calc(100dvh - 8px);
    min-height: 0;
    overflow: visible;
    align-items: stretch;
  }

  body.in-game .game > * {
    min-width: 0;
    min-height: 0;
  }

  body.in-game .battlefield-panel {
    grid-area: battlefield !important;
    position: relative;
    min-height: 0 !important;
    height: 100% !important;
    max-height: none !important;
    padding: 4px 64px 4px 76px !important;
    overflow: hidden !important;
    border-radius: 7px;
  }

  body.in-game .combatant-board {
    position: absolute;
    left: 76px;
    right: 64px;
    display: block !important;
    min-height: 0 !important;
    height: auto;
    padding: 0 !important;
    border: 0;
    background: transparent;
  }

  body.in-game .opponent-board {
    top: 5px;
    height: 92px;
  }

  body.in-game .player-board {
    bottom: 54px;
    height: 92px;
  }

  body.in-game .combatant-board .avatar {
    position: absolute !important;
    z-index: 4;
    left: 50%;
    width: 54px;
    min-height: 60px;
    margin: 0;
    border-radius: 6px;
    transform: translateX(-50%) !important;
  }

  body.in-game .opponent-board .avatar {
    top: -4px;
  }

  body.in-game .player-board .avatar {
    top: 84px;
  }

  body.in-game .combatant-board .avatar-portrait {
    height: 25px;
    margin: 0;
  }

  body.in-game .avatar-body {
    min-height: 27px;
    padding: 1px 14px 10px;
    gap: 0;
  }

  body.in-game .avatar-state,
  body.in-game .avatar-label,
  body.in-game .avatar-weapon {
    display: none;
  }

  body.in-game .avatar-name {
    font-size: 0.36rem;
    line-height: 1;
  }

  body.in-game .avatar-stats {
    display: contents;
  }

  body.in-game .avatar-stats span {
    position: absolute;
    bottom: -1px;
    min-width: 19px;
    min-height: 19px;
    padding: 2px;
  }

  body.in-game .avatar-atk {
    left: -2px;
  }

  body.in-game .avatar-hp {
    right: -2px;
  }

  body.in-game .avatar-stat {
    font-size: 0.46rem;
  }

  body.in-game .avatar-stat small {
    font-size: 0.28rem;
  }

  body.in-game .zone-grid,
  body.in-game .opponent-board .zone-grid,
  body.in-game .player-board .zone-grid {
    position: absolute;
    left: 50%;
    display: grid !important;
    grid-template-columns: repeat(6, clamp(46px, 7.3vw, 61px));
    gap: 2px;
    width: max-content;
    max-width: calc(100vw - 216px);
    margin: 0;
    transform: translateX(-50%) !important;
  }

  body.in-game .opponent-board .zone-grid {
    top: 61px;
  }

  body.in-game .player-board .zone-grid {
    top: 8px;
  }

  body.in-game .zone {
    width: 100%;
    height: clamp(56px, 16.5svh, 72px);
    min-height: 0 !important;
    max-height: none;
    aspect-ratio: auto;
    padding: 1px;
    border-radius: 5px;
    font-size: 0.42rem;
    overflow: hidden;
  }

  body.in-game .zone.empty {
    background: rgba(1, 9, 10, 0.44);
    border-color: rgba(174, 207, 201, 0.26);
    font-size: 0.42rem;
  }

  body.in-game .zone .card {
    width: 100% !important;
    height: 100% !important;
    min-height: 0 !important;
    max-height: 100% !important;
    border-radius: 5px;
    overflow: hidden;
  }

  body.in-game .zone .card-art {
    height: clamp(20px, 6svh, 28px);
    min-height: 0;
    margin: -1px -1px 0;
  }

  body.in-game .zone .card-cost {
    width: 15px;
    height: 15px;
    top: 1px;
    left: 1px;
    font-size: 0.48rem;
  }

  body.in-game .zone .card-info {
    padding: 1px 2px 2px;
    gap: 1px;
  }

  body.in-game .zone .card-name,
  body.in-game .zone .card-stats {
    font-size: 0.34rem;
    line-height: 1;
  }

  body.in-game .zone .card-text {
    display: none;
  }

  body.in-game .zone-footer {
    display: none !important;
  }

  body.in-game .battlefield-piles {
    position: absolute;
    z-index: 5;
    display: flex;
    gap: 4px;
    margin: 0;
    padding: 0;
    transform: scale(0.34);
  }

  body.in-game .battlefield-piles.enemy {
    left: -2px;
    right: auto;
    top: 2px;
    transform-origin: top left;
  }

  body.in-game .battlefield-piles.mine {
    right: -12px;
    bottom: -46px;
    transform-origin: bottom right;
  }

  body.in-game .board-mana {
    position: absolute;
    z-index: 6;
    min-width: 76px;
    gap: 4px;
    padding: 0;
    transform: scale(0.46);
  }

  body.in-game .board-mana.enemy {
    right: -62px;
    top: 0;
    transform-origin: top right;
  }

  body.in-game .board-mana.mine {
    left: -64px;
    bottom: -46px;
    transform: scale(0.7);
    transform-origin: bottom left;
  }

  body.in-game .board-mana-wheel,
  body.in-game .board-mana.mine .board-mana-wheel {
    width: 50px;
    height: 50px;
  }

  body.in-game .board-mana.mine .board-mana-wheel {
    width: 54px;
    height: 54px;
  }

  body.in-game .board-mana.mine .board-mana-wheel .mana-wheel-core {
    width: 30px !important;
    height: 30px !important;
    align-items: center;
    line-height: 1;
  }

  body.in-game .board-mana.mine .board-mana-wheel .mana-wheel-core strong {
    font-size: 0.9rem !important;
    line-height: 1;
    letter-spacing: 0;
  }

  body.in-game .board-mana.mine .board-mana-wheel .mana-wheel-core span {
    font-size: 0.58rem !important;
    line-height: 1;
  }

  body.in-game .board-mana.mine .board-mana-wheel .mana-pip {
    width: 7px !important;
    height: 10px !important;
    transform: translate(-50%, -50%) !important;
  }

  body.in-game .board-mana-text strong {
    font-size: 0.68rem;
  }

  body.in-game .board-mana-text span {
    font-size: 0.48rem;
  }

  body.in-game .pass-turn-control {
    position: absolute;
    right: 54px;
    top: 50%;
    z-index: 8;
    gap: 2px;
    margin: 0;
    transform: translateY(-50%);
  }

  body.in-game .pass-turn-btn {
    width: 44px;
    min-width: 44px;
    height: auto;
    min-height: 54px;
    padding: 4px 3px;
    border-radius: 10px;
    font-size: 0.54rem;
  }

  body.in-game .pass-turn-icon {
    width: 24px;
    height: 24px;
  }

  body.in-game .turn-timer {
    min-width: 44px;
    padding: 2px 4px;
    font-size: 0.6rem;
  }

  body.in-game .hand-panel {
    grid-area: hand !important;
    position: relative;
    z-index: 20;
    height: auto;
    margin: 0;
    padding: 0;
    overflow: hidden;
    pointer-events: auto;
    min-width: 0;
    max-width: 100%;
  }

  body.in-game .hand-panel h3 {
    display: none;
  }

  body.in-game .hand-cards {
    --hand-card-width: clamp(62px, 9.4vw, 76px);
    --hand-card-height: clamp(86px, 26svh, 106px);
    --hand-card-art-height: clamp(48px, 14svh, 62px);
    --hand-card-gap: 3px;
    --hand-card-info-padding: 1px 4px 3px;
    --hand-card-name-font: 0.42rem;
    --hand-card-text-font: 0.36rem;
    --hand-card-stat-font: 0.44rem;
    --hand-card-cost-size: 18px;
    --hand-card-cost-font: 0.62rem;
    justify-content: center;
    align-items: flex-end;
    width: 100%;
    max-width: 100%;
    box-sizing: border-box;
    min-height: calc(var(--hand-card-height) + 6px);
    gap: var(--hand-card-gap);
    padding: 2px 4px 5px;
    overflow-x: scroll;
    overflow-y: hidden;
    -webkit-overflow-scrolling: touch;
    scroll-snap-type: x proximity;
    scrollbar-width: none;
  }

  body.in-game .hand-cards[data-hand-layout="scroll"] {
    justify-content: flex-start;
  }

  body.in-game .hand-cards::-webkit-scrollbar,
  body.in-game .hand-scrollbar {
    display: none !important;
  }

  body.in-game .hand-cards[data-hand-layout] {
    --hand-card-width: clamp(62px, 9.4vw, 76px);
    --hand-card-height: clamp(86px, 26svh, 106px);
    --hand-card-art-height: clamp(48px, 14svh, 62px);
    --hand-card-gap: 3px;
    --hand-card-info-padding: 1px 4px 3px;
    --hand-card-name-font: 0.42rem;
    --hand-card-text-font: 0.36rem;
    --hand-card-stat-font: 0.44rem;
    --hand-card-cost-size: 18px;
    --hand-card-cost-font: 0.62rem;
  }

  body.in-game .hand-cards[data-hand-layout="scroll"] {
    --hand-card-width: clamp(86px, 13vw, 104px);
    --hand-card-height: clamp(122px, 29svh, 160px);
    --hand-card-art-height: clamp(66px, 17svh, 88px);
    --hand-card-gap: 7px;
    --hand-card-name-font: 0.5rem;
    --hand-card-text-font: 0.43rem;
    --hand-card-stat-font: 0.49rem;
  }

  body.in-game .hand-cards[data-hand-layout="mini"] {
    --hand-card-width: clamp(76px, 12vw, 96px);
    --hand-card-height: clamp(106px, 28svh, 147px);
    --hand-card-art-height: clamp(58px, 16svh, 78px);
    --hand-card-gap: 6px;
    --hand-card-name-font: 0.48rem;
    --hand-card-text-font: 0.42rem;
    --hand-card-stat-font: 0.48rem;
  }

  body.in-game .hand-cards .card {
    width: var(--hand-card-width) !important;
    height: var(--hand-card-height) !important;
    flex: 0 0 var(--hand-card-width) !important;
    max-height: var(--hand-card-height) !important;
    scroll-snap-align: start;
  }

  body.in-game .hand-cards .card-art {
    height: var(--hand-card-art-height);
  }

  body.in-game .hand-cards .card-cost {
    width: calc(var(--hand-card-cost-size) + 8px);
    height: calc(var(--hand-card-cost-size) + 8px);
    top: -3px;
    left: -3px;
    font-size: var(--hand-card-cost-font);
  }

  body.in-game .hand-cards .card-info {
    padding: var(--hand-card-info-padding);
  }

  body.in-game .hand-cards .card.creature .card-info {
    padding-bottom: 17px;
  }

  body.in-game .hand-cards .card-type {
    font-size: 0.3rem;
    line-height: 1;
    letter-spacing: 0.06em;
  }

  body.in-game .hand-cards .card-name {
    width: 100%;
    max-width: 100%;
    box-sizing: border-box;
    font-size: var(--hand-card-name-font);
    line-height: 1.05;
    min-height: 10px;
    padding: 1px 3px;
    overflow: hidden;
    text-overflow: ellipsis;
    white-space: nowrap;
    text-align: center;
  }

  body.in-game .hand-cards .card-text {
    -webkit-line-clamp: 1;
    max-height: 1em;
    font-size: var(--hand-card-text-font);
    line-height: 1;
  }

  body.in-game .hand-cards .card.plain-text .card-text {
    display: none;
  }

  body.in-game .hand-cards .card.spell .card-text,
  body.in-game .hand-cards .card.weapon .card-text {
    display: -webkit-box;
    max-height: 2em;
    -webkit-line-clamp: 2;
    -webkit-box-orient: vertical;
  }

  body.in-game .hand-cards .card.spell .card-keyword {
    margin-top: 1px;
  }

  body.in-game .hand-cards .card-stats {
    gap: 1px;
    font-size: var(--hand-card-stat-font);
  }

  body.in-game .hand-cards .card.creature .card-stats {
    position: absolute;
    right: 2px;
    bottom: 3px;
    left: 2px;
    z-index: 8;
    display: grid;
    grid-template-columns: 1fr 1fr;
    align-items: end;
    pointer-events: none;
  }

  body.in-game .hand-cards .card.creature .card-stats span:first-child {
    justify-self: start;
    transform: translate(-1px, 1px);
  }

  body.in-game .hand-cards .card.creature .card-stats span:last-child {
    justify-self: end;
    transform: translate(1px, 1px);
  }

  body.in-game .log-panel,
  body.in-game .ability-panel {
    position: fixed !important;
    top: 0;
    bottom: 0;
    display: block !important;
    width: min(300px, 82vw);
    max-width: 82vw;
    max-height: 100svh;
    min-height: 0;
    padding: calc(10px + env(safe-area-inset-top)) 10px calc(10px + env(safe-area-inset-bottom));
    overflow-y: auto;
    overflow-x: hidden;
    z-index: 1000;
    border: 1px solid rgba(244, 239, 228, 0.16);
    background: rgba(9, 12, 15, 0.97);
    box-shadow: 0 0 24px rgba(0, 0, 0, 0.72);
    transition: transform 0.2s ease;
    overscroll-behavior: contain;
  }

  body.in-game .log-panel {
    left: 0;
    grid-area: auto !important;
    border-left: 0;
    border-radius: 0 8px 8px 0;
    transform: translateX(-102%) !important;
  }

  body.in-game .ability-panel {
    right: 0;
    grid-area: auto !important;
    border-right: 0;
    border-radius: 8px 0 0 8px;
    transform: translateX(102%) !important;
  }

  body.in-game .log-panel.open,
  body.in-game .ability-panel.open {
    transform: translateX(0) !important;
  }

  body.in-game .mobile-panel-toggle {
    display: flex !important;
    position: fixed;
    top: 42%;
    z-index: 999;
    width: 38px;
    height: 44px;
    flex-direction: column;
    align-items: center;
    justify-content: center;
    padding: 4px;
  }

  body.in-game .mobile-panel-toggle.log-toggle {
    left: 0;
  }

  body.in-game .mobile-panel-toggle.ability-toggle {
    right: 0;
  }

  body.in-game .game-actions {
    position: fixed;
    left: max(8px, env(safe-area-inset-left));
    bottom: max(8px, env(safe-area-inset-bottom));
    z-index: 120;
    display: flex;
    flex-direction: column;
    gap: 7px;
    align-items: flex-start;
  }

  body.in-game .game-actions #surrenderBtn {
    position: static;
    padding: 7px 9px;
    border-radius: 7px;
    font-size: 0.72rem;
  }

  body.in-game .game-actions #adminWinBtn {
    padding: 7px 9px;
    border-radius: 7px;
    font-size: 0.72rem;
  }
}

@media (max-width: 700px) and (orientation: landscape) {
  body.in-game .battlefield-panel {
    padding-left: 70px !important;
    padding-right: 56px !important;
  }

  body.in-game .combatant-board {
    left: 70px;
    right: 56px;
  }

  body.in-game .zone-grid,
  body.in-game .opponent-board .zone-grid,
  body.in-game .player-board .zone-grid {
    grid-template-columns: repeat(6, clamp(42px, 7.2vw, 50px));
    max-width: calc(100vw - 176px);
  }

  body.in-game .opponent-board .zone-grid {
    top: 46px;
  }

  body.in-game .zone {
    height: clamp(56px, 16svh, 66px);
  }

  body.in-game .combatant-board .avatar {
    width: 48px;
    min-height: 56px;
  }

  body.in-game .player-board .avatar {
    top: 74px;
  }

  body.in-game .hand-cards {
    --hand-card-width: clamp(58px, 9.2vw, 68px);
    --hand-card-height: clamp(82px, 26svh, 98px);
    --hand-card-art-height: clamp(44px, 13.6svh, 56px);
  }

  body.in-game .hand-cards[data-hand-layout] {
    --hand-card-width: clamp(58px, 9.2vw, 68px);
    --hand-card-height: clamp(82px, 26svh, 98px);
    --hand-card-art-height: clamp(44px, 13.6svh, 56px);
  }

  body.in-game .hand-cards[data-hand-layout="scroll"] {
    --hand-card-width: clamp(80px, 12.2vw, 96px);
    --hand-card-height: clamp(114px, 28svh, 148px);
    --hand-card-art-height: clamp(60px, 16svh, 78px);
  }

  body.in-game .hand-cards[data-hand-layout="mini"] {
    --hand-card-width: clamp(72px, 11.2vw, 88px);
    --hand-card-height: clamp(102px, 27svh, 136px);
    --hand-card-art-height: clamp(54px, 15svh, 72px);
  }
}

@media (max-width: 820px) and (min-width: 740px) and (max-height: 310px) and (orientation: landscape) {
  body.in-game .pass-turn-control {
    right: clamp(150px, 21vw, 174px);
  }
}

@media (pointer: coarse) and (max-width: 1366px) and (orientation: landscape) {
  body.in-game .log-panel,
  body.in-game .ability-panel {
    position: fixed !important;
    top: 0 !important;
    bottom: auto !important;
    height: 100dvh !important;
    min-height: 100dvh !important;
    width: min(300px, 82dvw) !important;
    max-width: 82dvw !important;
    max-height: 100dvh !important;
    overflow-y: auto !important;
    overflow-x: hidden !important;
  }

  body.in-game .log-panel {
    left: 0 !important;
    right: auto !important;
    transform: translateX(-102%) !important;
  }

  body.in-game .ability-panel {
    left: auto !important;
    right: 0 !important;
    transform: translateX(102%) !important;
  }

  body.in-game .log-panel.open,
  body.in-game .ability-panel.open {
    transform: translateX(0) !important;
  }

  body.in-game .combatant-board .avatar-portrait {
    height: 43px;
  }

  body.in-game .avatar-name {
    display: none !important;
  }

  body.in-game .avatar-body {
    min-height: 17px;
    padding: 0 14px 15px;
  }

  body.in-game .pass-turn-control {
    right: clamp(88px, 12vw, 128px);
    top: 49%;
    align-items: center;
    gap: 0;
  }

  body.in-game .pass-turn-btn {
    width: 96px;
    min-width: 96px;
    min-height: 0;
    padding: 0 4px;
    border-radius: 14px;
    font-size: 0.78rem;
    background: transparent;
    border-color: transparent;
    box-shadow: none;
    backdrop-filter: none;
    -webkit-backdrop-filter: none;
  }

  body.in-game .pass-turn-icon {
    width: 64px;
    height: 64px;
    flex: 0 0 64px;
  }

  body.in-game .turn-timer {
    min-width: 96px;
    margin-top: -5px;
    padding: 0 8px;
    font-size: 1.06rem;
    line-height: 1.05;
    text-align: center;
  }

  body.in-game .drag-ghost {
    z-index: 12000 !important;
  }

  body.in-game .drag-ghost.hand-card-drag-ghost {
    z-index: 14000 !important;
    opacity: 0.66 !important;
  }

  body.in-game .drag-ghost.hand-card-drag-ghost.card .card-info,
  body.in-game .drag-ghost.hand-card-drag-ghost.card .card-cost {
    display: grid !important;
  }

  body.in-game .drag-ghost.hand-card-drag-ghost.card .card-art {
    height: 78px !important;
    width: calc(100% + 2px) !important;
    margin: -1px -1px 0 !important;
    flex: 0 0 auto !important;
  }

  body.in-game .drag-source.dragging {
    position: relative;
    z-index: 12000 !important;
  }

  body.in-game .drag-source.pressing {
    position: relative;
    z-index: 11500 !important;
  }

  body.in-game .drag-source.settling {
    position: relative;
    z-index: 11500 !important;
  }

  body.in-game .hand-panel:has(.drag-source.pressing),
  body.in-game .hand-panel:has(.pressing),
  body.in-game .hand-panel:has(.drag-source.settling),
  body.in-game .hand-panel:has(.settling),
  body.in-game .hand-panel:has(.drag-source.dragging),
  body.in-game .hand-panel:has(.dragging),
  body.in-game .hand-cards:has(.drag-source.pressing),
  body.in-game .hand-cards:has(.pressing),
  body.in-game .hand-cards:has(.drag-source.settling),
  body.in-game .hand-cards:has(.settling),
  body.in-game .hand-cards:has(.drag-source.dragging),
  body.in-game .hand-cards:has(.dragging) {
    position: relative;
    z-index: 11000 !important;
    overflow: visible !important;
  }

  body.in-game .log-panel.open,
  body.in-game .ability-panel.open {
    z-index: 13000 !important;
  }

  body.in-game .mobile-panel-toggle {
    z-index: 12500 !important;
    pointer-events: auto;
  }

  body.in-game .board-mana.mine,
  body.in-game .board-mana.enemy {
    min-width: 92px;
    gap: 6px;
    transform: scale(0.86);
  }

  body.in-game .board-mana.mine {
    left: -53px;
    bottom: -42px;
  }

  body.in-game .board-mana.enemy {
    right: -46px;
    top: -4px;
  }

  body.in-game .board-mana.mine .board-mana-wheel,
  body.in-game .board-mana.enemy .board-mana-wheel {
    width: 66px;
    height: 66px;
  }

  body.in-game .board-mana.mine .board-mana-wheel {
    width: 72px;
    height: 72px;
  }

  body.in-game .board-mana.mine .board-mana-wheel .mana-wheel-core,
  body.in-game .board-mana.enemy .board-mana-wheel .mana-wheel-core {
    display: flex !important;
    align-items: center !important;
    justify-content: center !important;
    width: 38px !important;
    height: 38px !important;
    text-align: center;
  }

  body.in-game .board-mana.mine .board-mana-wheel .mana-wheel-core {
    width: 42px !important;
    height: 42px !important;
  }

  body.in-game .board-mana.mine .board-mana-wheel .mana-wheel-core strong,
  body.in-game .board-mana.enemy .board-mana-wheel .mana-wheel-core strong {
    font-size: 1.08rem !important;
    line-height: 1 !important;
  }

  body.in-game .board-mana.mine .board-mana-wheel .mana-wheel-core span,
  body.in-game .board-mana.enemy .board-mana-wheel .mana-wheel-core span {
    font-size: 0.7rem !important;
    line-height: 1 !important;
  }

  body.in-game .board-mana.mine .board-mana-wheel .mana-pip,
  body.in-game .board-mana.enemy .board-mana-wheel .mana-pip {
    width: 8px !important;
    height: 12px !important;
  }

  body.in-game .board-mana.mine .board-mana-wheel .mana-pip {
    width: 9px !important;
    height: 13px !important;
  }

  body.in-game .board-mana.mine .board-mana-text strong,
  body.in-game .board-mana.enemy .board-mana-text strong {
    font-size: 0.92rem;
    line-height: 1.05;
  }

  body.in-game .board-mana.mine .board-mana-text span,
  body.in-game .board-mana.enemy .board-mana-text span {
    font-size: 0.68rem;
    line-height: 1.05;
  }
}

@media (pointer: coarse), (max-width: 760px) {
  html,
  body:not(.in-game) {
    height: auto;
    min-height: 100%;
    overflow-x: hidden;
    overflow-y: auto;
    -webkit-overflow-scrolling: touch;
    overscroll-behavior-y: auto;
  }

  body:not(.in-game) {
    touch-action: pan-x pan-y;
  }

  body:not(.in-game) .app {
    height: auto;
    min-height: 100svh;
    overflow: visible;
    padding-bottom: max(24px, calc(72px + env(safe-area-inset-bottom)));
  }

  body:not(.in-game) #homeScreen,
  body:not(.in-game) .hero {
    overflow: visible;
    touch-action: pan-x pan-y;
  }
}

@media (pointer: coarse) and (max-width: 1366px) {
  html:has(body.in-game),
  body.in-game {
    position: fixed;
    inset: 0;
    width: 100%;
    height: 100dvh;
    min-height: 100dvh;
    overflow: hidden;
    -webkit-overflow-scrolling: touch;
    overscroll-behavior: none;
  }

  body.in-game {
    touch-action: none;
  }

  body.in-game .hand-panel,
  body.in-game .hand-cards {
    touch-action: pan-x;
  }

  body.in-game .hand-panel {
    position: relative;
    z-index: 11000;
    overflow: visible;
  }

  body.in-game .hand-cards {
    position: relative;
    z-index: 11001;
    overflow: visible;
  }

  body.in-game .hand-cards .card.pressing {
    z-index: 12000;
    transform: translateY(-7px) scale(1.035);
    filter: drop-shadow(0 12px 18px rgba(0, 0, 0, 0.42)) brightness(1.08);
    transition: transform 90ms ease, filter 90ms ease;
  }

  body.in-game .hand-cards .card.drag-armed {
    transform: translateY(-11px) scale(1.055);
    filter: drop-shadow(0 16px 22px rgba(0, 0, 0, 0.5)) brightness(1.12);
  }

  body.in-game .log-panel,
  body.in-game .ability-panel {
    touch-action: pan-y;
  }

  body.in-game .app {
    width: 100dvw;
    height: 100dvh;
    min-height: 100dvh;
    overflow: hidden;
  }

  body.in-game .game {
    height: 100%;
    min-height: 0;
    overflow: hidden;
  }

  body.in-game .game-actions {
    z-index: 12600 !important;
    pointer-events: none;
  }

  body.in-game .game-actions button {
    pointer-events: auto;
    touch-action: manipulation;
    -webkit-tap-highlight-color: transparent;
  }

  body.in-game .mobile-panel-toggle {
    z-index: 12500 !important;
  }
}

@media (pointer: coarse) and (max-width: 1366px) and (orientation: landscape) {
  body.in-game .game {
    width: calc(100% / var(--mobile-game-scale, 1));
    height: calc((100dvh - 8px) / var(--mobile-game-scale, 1));
    min-height: 0;
    transform: scale(var(--mobile-game-scale, 1));
    transform-origin: top left;
  }

  body.in-game .game {
    min-height: 0;
  }

  body.in-game .battlefield-panel {
    overflow: hidden !important;
  }

  body.in-game .game-actions {
    position: absolute !important;
    left: calc(8px / var(--mobile-game-scale, 1)) !important;
    bottom: calc(8px / var(--mobile-game-scale, 1)) !important;
  }

  body.in-game .mobile-panel-toggle {
    position: absolute !important;
    top: calc(42dvh / var(--mobile-game-scale, 1)) !important;
  }

  body.in-game .mobile-panel-toggle.log-toggle {
    left: 0 !important;
  }

  body.in-game .mobile-panel-toggle.ability-toggle {
    right: 0 !important;
  }
}

@media (pointer: coarse) and (max-width: 1366px) {
  body.in-game .zone .card-cost {
    width: 21px;
    height: 21px;
    top: 2px;
    left: 2px;
    font-size: 0.68rem;
  }

  body.in-game .hand-cards {
    --hand-card-cost-size: 24px;
    --hand-card-cost-font: 0.78rem;
  }

  body.in-game .hand-cards .card-cost {
    width: calc(var(--hand-card-cost-size) + 8px);
    height: calc(var(--hand-card-cost-size) + 8px);
    top: -3px;
    left: -3px;
    font-size: var(--hand-card-cost-font);
  }

  body.in-game .avatar-weapon-card {
    --avatar-side-card-width: clamp(30px, 5.4vw, 44px);
  }

  .card-zoom-card .card-cost {
    width: 56px;
    height: 56px;
    font-size: 1.28rem;
  }
}

@media (pointer: coarse) and (max-width: 820px) and (orientation: portrait) {
  html,
  body:not(.in-game) {
    position: static !important;
    width: 100% !important;
    height: auto !important;
    min-height: 100dvh !important;
    overflow-x: hidden !important;
    overflow-y: auto !important;
    -webkit-overflow-scrolling: touch !important;
    overscroll-behavior-y: auto !important;
  }

  body:not(.in-game) {
    touch-action: pan-y !important;
    display: flex !important;
    min-height: 100dvh !important;
    flex-direction: column !important;
  }

  body:not(.in-game) .app,
  body:not(.in-game) .site-footer,
  body:not(.in-game) .beta-banner,
  body:not(.in-game) .quick-controls {
    filter: none !important;
    pointer-events: auto !important;
    user-select: auto !important;
  }

  body:not(.in-game) .app {
    flex: 1 0 auto !important;
    height: auto !important;
    min-height: auto !important;
    max-height: none !important;
    overflow: visible !important;
  }

  body:not(.in-game) .site-footer {
    position: relative !important;
    flex: 0 0 auto !important;
    margin-top: auto !important;
    transform: none !important;
    will-change: auto !important;
  }

  body:not(.in-game) #collectionPanel,
  body:not(.in-game) #shopPanel,
  body:not(.in-game) .collection-page-wrapper,
  body:not(.in-game) .collection-body,
  body:not(.in-game) .collection-container,
  body:not(.in-game) .shop-cards-container {
    height: auto !important;
    max-height: none !important;
    overflow: visible !important;
    -webkit-overflow-scrolling: auto !important;
    overscroll-behavior: auto !important;
  }

  body:not(.in-game) .collection-card-wrapper {
    content-visibility: visible !important;
    contain-intrinsic-size: auto !important;
    touch-action: manipulation !important;
  }

  body:not(.in-game) .orientation-guard {
    display: none !important;
    pointer-events: none !important;
  }

  body:not(.in-game) .guide-icon {
    display: inline-grid !important;
    place-items: center;
    width: 19px;
    height: 19px;
  }
}

@media (pointer: coarse) and (max-width: 560px) {
  body.in-game .avatar-weapon-card {
    --avatar-side-card-width: clamp(22px, 6vw, 30px);
  }
}

@media (pointer: coarse) and (max-width: 1366px) and (orientation: landscape) {
  body.in-game .zone .card {
    display: flex !important;
    position: relative;
    flex-direction: column;
    overflow: hidden;
    -webkit-touch-callout: none;
    user-select: none;
  }

  body.in-game .zone .card-cost {
    display: none !important;
  }

  body.in-game .zone .card img {
    -webkit-user-drag: none;
    -webkit-touch-callout: none;
    user-select: none;
    pointer-events: none;
  }

  body.in-game .zone .card-art {
    height: 100% !important;
    min-height: 0 !important;
    flex: 1 1 auto;
    margin: 0 !important;
  }

  body.in-game .zone .card-info {
    position: absolute;
    inset: 0;
    display: block;
    min-height: 0;
    padding: 0 !important;
    pointer-events: none;
  }

  body.in-game .zone .card-type {
    display: none !important;
  }

  body.in-game .zone .card-name {
    display: none !important;
  }

  body.in-game .zone .card-text {
    display: none !important;
  }

  body.in-game .zone .card-keyword {
    display: block;
    position: absolute;
    left: 50%;
    bottom: 16px;
    z-index: 7;
    max-width: 100%;
    padding: 1px 5px;
    overflow: hidden;
    border: 1px solid rgba(214, 174, 92, 0.42);
    border-radius: 999px;
    background: rgba(10, 20, 22, 0.72);
    color: rgba(255, 236, 177, 0.96);
    font-size: 0.32rem;
    font-weight: 800;
    line-height: 1.05;
    text-overflow: ellipsis;
    transform: translateX(-50%);
    white-space: nowrap;
  }

  body.in-game .zone .card-stats {
    position: absolute;
    left: 2px;
    right: 2px;
    bottom: 3px;
    z-index: 8;
    display: grid !important;
    grid-template-columns: 1fr 1fr;
    align-items: end;
    gap: 4px !important;
    font-size: 0.44rem !important;
    line-height: 1 !important;
    pointer-events: none;
  }

  body.in-game .zone .card-stats span {
    min-width: 0;
    padding: 2px 3px !important;
    border-radius: 999px;
    background: rgba(255, 247, 221, 0.86);
  }

  body.in-game .zone .card-stats span:first-child {
    justify-self: start;
  }

  body.in-game .zone .card-stats span:last-child {
    justify-self: end;
  }
}

@media (max-width: 940px) and (orientation: landscape), (pointer: coarse) and (min-width: 941px) and (max-width: 1366px) and (orientation: landscape) {
  body.in-game .game-actions {
    position: absolute !important;
    left: calc(8px / var(--mobile-game-scale, 1)) !important;
    bottom: calc(8px / var(--mobile-game-scale, 1)) !important;
    z-index: 12600 !important;
    pointer-events: none !important;
  }

  .home-discovery-coach > div {
    max-width: 60%;
    margin-right: 0;
    margin-left: auto;
  }

  body.in-game .game-actions button {
    pointer-events: auto !important;
    touch-action: manipulation !important;
  }

  body.in-game .mobile-panel-toggle {
    position: absolute !important;
    top: calc(42dvh / var(--mobile-game-scale, 1)) !important;
    z-index: 12500 !important;
  }

  body.in-game .mobile-panel-toggle.log-toggle {
    left: 0 !important;
  }

  body.in-game .mobile-panel-toggle.ability-toggle {
    right: 0 !important;
  }
}

@media (pointer: coarse) and (max-width: 1366px) and (orientation: landscape) {
  #prealphaPopup.prealpha-popup,
  .privacy-notice-banner {
    align-items: center !important;
    justify-items: center !important;
    padding:
      max(8px, env(safe-area-inset-top))
      max(10px, env(safe-area-inset-right))
      max(8px, env(safe-area-inset-bottom))
      max(10px, env(safe-area-inset-left)) !important;
    overflow: hidden !important;
  }

  #prealphaPopup .prealpha-popup-card,
  .privacy-notice-content {
    width: min(74dvw, 560px) !important;
    max-height: calc(100dvh - 18px) !important;
    overflow-y: auto !important;
    -webkit-overflow-scrolling: touch !important;
    padding: clamp(12px, 3dvh, 20px) !important;
    border-radius: 12px !important;
  }

  #prealphaPopup .prealpha-popup-card h2 {
    margin: 2px 0 8px !important;
    font-size: clamp(0.96rem, 4.4dvh, 1.32rem) !important;
    line-height: 1.08 !important;
  }

  #prealphaPopup .prealpha-popup-card p {
    margin-bottom: 8px !important;
    font-size: clamp(0.66rem, 2.8dvh, 0.82rem) !important;
    line-height: 1.25 !important;
  }

  .prealpha-popup-socials {
    gap: 8px !important;
    margin: 10px 0 !important;
  }

  .prealpha-popup-socials a {
    min-height: 34px !important;
    padding: 7px 10px !important;
    font-size: 0.74rem !important;
  }

  .prealpha-popup-actions {
    gap: 8px !important;
  }

  .prealpha-popup-confirm {
    min-height: 36px !important;
    min-width: 128px !important;
    padding: 8px 14px !important;
    font-size: 0.78rem !important;
  }

  .prealpha-popup-close {
    top: 8px !important;
    right: 8px !important;
    width: 30px !important;
    height: 30px !important;
    font-size: 1.2rem !important;
  }

  .privacy-notice-content {
    grid-template-columns: minmax(0, 1fr) !important;
    gap: 9px !important;
    width: min(78dvw, 620px) !important;
  }

  .privacy-notice-icon {
    display: none !important;
  }

  .privacy-notice-text strong {
    font-size: clamp(0.82rem, 3.5dvh, 1rem) !important;
  }

  .privacy-notice-text p {
    font-size: clamp(0.66rem, 2.8dvh, 0.82rem) !important;
    line-height: 1.25 !important;
  }

  .privacy-notice-actions {
    grid-template-columns: minmax(0, 1fr) auto auto !important;
    gap: 8px !important;
    white-space: normal !important;
  }

  .privacy-notice-link,
  .privacy-notice-button {
    width: auto !important;
    min-height: 34px !important;
    padding: 7px 12px !important;
    font-size: 0.78rem !important;
  }
}

@media (pointer: coarse) and (max-width: 740px) and (max-height: 360px) and (orientation: landscape) {
  #prealphaPopup .prealpha-popup-card,
  .privacy-notice-content {
    width: min(82dvw, 560px) !important;
    padding: 10px 12px !important;
  }

  .prealpha-popup-socials {
    display: none !important;
  }

  #prealphaPopup .prealpha-popup-card p + p {
    display: none !important;
  }
}

@media (pointer: coarse) and (max-width: 1366px) {
  body.in-game .hand-cards {
    justify-content: center !important;
    padding-left: 4px !important;
    padding-right: 4px !important;
    scrollbar-width: none !important;
    -ms-overflow-style: none;
  }

  body.in-game .hand-cards[data-hand-layout="scroll"] {
    justify-content: flex-start !important;
  }

  body.in-game .hand-cards::-webkit-scrollbar {
    width: 0 !important;
    height: 0 !important;
    display: none !important;
  }

  body.in-game .hand-scrollbar {
    display: none !important;
    visibility: hidden !important;
    pointer-events: none !important;
  }
}

@media (pointer: coarse) and (max-width: 1366px) and (orientation: landscape) {
  body.in-game .zone .card-stat small {
    display: none !important;
  }

  body.in-game .zone .card-stat {
    justify-content: center !important;
    gap: 0 !important;
    min-width: 18px !important;
    min-height: 16px !important;
    padding: 2px 4px !important;
  }

  body.in-game .zone .card-stat-value {
    display: inline !important;
    font-size: 0.52rem !important;
    line-height: 1 !important;
  }

  body.in-game .combatant-board .avatar {
    overflow: hidden;
    isolation: isolate;
  }

  body.in-game .combatant-board .avatar-portrait {
    position: absolute !important;
    inset: 0 0 12px !important;
    z-index: 0;
    height: auto !important;
    margin: 0 !important;
    overflow: hidden;
  }

  body.in-game .combatant-board .avatar-portrait img {
    width: 100%;
    height: 100%;
    object-fit: cover;
    object-position: center top;
  }

  body.in-game .avatar-body {
    position: absolute;
    left: 0;
    right: 0;
    bottom: 0;
    z-index: 1;
    min-height: 18px !important;
    padding: 2px 12px 7px !important;
    background: linear-gradient(180deg, rgba(244, 235, 213, 0.82), rgba(226, 214, 189, 0.96));
  }

  body.in-game .avatar-name {
    position: relative;
    z-index: 2;
  }

  body.in-game .avatar-stats span {
    z-index: 4;
  }

  .result-actions {
    grid-template-columns: minmax(0, 1fr) !important;
    justify-items: center !important;
  }

  .result-actions button {
    grid-column: 1 / -1 !important;
    width: min(330px, 100%) !important;
    justify-self: center !important;
  }
}

@media (pointer: coarse) and (orientation: landscape) {
  body:not(.in-game) .home-nav-actions,
  body:not(.in-game) .home-utility-actions {
    --home-rail-btn-size: clamp(30px, calc((100dvh - 28px) / 7), 42px);
    gap: clamp(2px, 0.8dvh, 5px) !important;
    max-height: calc(100dvh - 12px);
    justify-content: center;
  }

  body:not(.in-game) .home-nav-actions .home-nav-btn,
  body:not(.in-game) .home-utility-actions .home-nav-btn {
    width: var(--home-rail-btn-size) !important;
    min-width: var(--home-rail-btn-size) !important;
    height: var(--home-rail-btn-size) !important;
    min-height: var(--home-rail-btn-size) !important;
    padding: 0 !important;
    border-radius: clamp(5px, 1.3dvh, 8px) !important;
  }

  body:not(.in-game) .home-nav-actions .home-nav-btn > :first-child,
  body:not(.in-game) .home-utility-actions .home-nav-btn > :first-child {
    width: calc(var(--home-rail-btn-size) * 0.86) !important;
    height: calc(var(--home-rail-btn-size) * 0.86) !important;
    flex-basis: calc(var(--home-rail-btn-size) * 0.86) !important;
  }

  body:not(.in-game) .home-nav-btn span:not(.cards-icon):not(.pve-icon):not(.shop-icon):not(.guild-icon):not(.leaderboard-icon):not(.stats-icon):not(.friends-icon):not(.missions-icon):not(.mail-icon):not(.avatar-progress-icon):not(.user-icon):not(.guide-icon) {
    display: none !important;
  }
}

@media (pointer: coarse) and (max-width: 1366px) {
  /* On phones only: keep the original rounded hexagonal portrait, while the
     outer Avatar box stays invisible so ATK/PV artwork can protrude freely. */
  body.in-game .combatant-board .avatar,
  body.in-game .combatant-board .avatar.mine,
  body.in-game .combatant-board .avatar.enemy,
  body.in-game .combatant-board .avatar.active {
    overflow: visible !important;
    border: 0 !important;
    clip-path: none !important;
    background: transparent !important;
    box-shadow: none !important;
  }

  body.in-game .combatant-board .avatar-portrait {
    overflow: hidden !important;
    border: 0 !important;
    border-radius: 8px !important;
    clip-path: polygon(50% 0, 94% 12%, 100% 36%, 100% 100%, 0 100%, 0 36%, 6% 12%) !important;
    background: transparent !important;
    box-shadow: none !important;
  }

  body.in-game .combatant-board .avatar-portrait img {
    object-fit: cover !important;
    background: transparent !important;
  }

  body.in-game .opponent-board .avatar {
    translate: 0 2px;
  }

  body.in-game .opponent-board .avatar-portrait img {
    height: calc(100% + 4px) !important;
    transform-origin: center top;
  }

  body.in-game .player-board .avatar {
    translate: 0 -2px;
  }

}

/* Browser zoom on a PC reduces the CSS viewport width and used to activate the
   phone layout. Keep a stable desktop canvas instead: zoom may crop it and the
   page can scroll, but the arena never reflows or changes proportions. */
@media (pointer: fine) and (max-width: 1100px) {
  html,
  body.in-game {
    min-width: 1180px;
  }

  body.in-game {
    overflow: auto !important;
  }

  body.in-game .app {
    width: 1180px !important;
    min-width: 1180px !important;
    height: auto !important;
    min-height: 100vh !important;
    overflow: visible !important;
  }

  body.in-game #gameScreen.game {
    display: grid !important;
    width: 1156px !important;
    min-width: 1156px !important;
    height: auto !important;
    min-height: 0 !important;
    padding: 0 !important;
    grid-template-columns: 220px minmax(680px, 1fr) 220px !important;
    grid-template-areas:
      "log battlefield ability"
      "log hand ability"
      "log hand status" !important;
    gap: 8px !important;
    align-items: start !important;
    overflow: visible !important;
    transform: none !important;
  }

  body.in-game .log-panel,
  body.in-game .ability-panel {
    position: sticky !important;
    inset: auto !important;
    top: 10px !important;
    display: block !important;
    width: auto !important;
    max-width: 100% !important;
    height: calc(100vh - 126px) !important;
    max-height: calc(100vh - 126px) !important;
    padding: 10px !important;
    overflow: auto !important;
    transform: none !important;
    border-radius: 6px !important;
  }

  body.in-game #gameScreen.log-collapsed .log-panel {
    visibility: hidden !important;
    pointer-events: none !important;
  }

  body.in-game #gameScreen.ability-collapsed .ability-panel {
    visibility: hidden !important;
    pointer-events: none !important;
  }

  body.in-game .battlefield-panel {
    position: relative !important;
    inset: auto !important;
    width: 100% !important;
    min-width: 0 !important;
    height: auto !important;
    min-height: 560px !important;
    max-height: none !important;
    margin: 0 !important;
    overflow: visible !important;
    transform: none !important;
    aspect-ratio: auto !important;
  }

  body.in-game .hand-panel,
  body.in-game .status-grid {
    position: relative !important;
    inset: auto !important;
    width: auto !important;
    height: auto !important;
    margin: 0 !important;
    transform: none !important;
  }

  body.in-game .mobile-panel-toggle.ability-toggle {
    display: flex !important;
    position: fixed !important;
    right: 0 !important;
  }

  body.in-game .mobile-panel-toggle.log-toggle {
    display: flex !important;
    position: fixed !important;
  }
}

/* Mobile hand/skills stability.
   Keep this final override separate from the desktop hand controller: mobile
   uses the browser's native horizontal scroller, as in the older working UI. */
@media (pointer: coarse) and (max-width: 1366px) {
  body.in-game .ability-card p {
    display: block !important;
    margin: 5px 0 7px;
    color: rgba(244, 239, 228, 0.92);
    font-size: clamp(0.62rem, 2.5vw, 0.76rem) !important;
    line-height: 1.28 !important;
    white-space: normal;
    overflow-wrap: anywhere;
  }

  body.in-game .hand-panel {
    min-width: 0;
    max-width: 100%;
    overflow: hidden !important;
  }

  body.in-game .hand-cards,
  body.in-game .hand-cards:has(.pressing),
  body.in-game .hand-cards:has(.drag-source.pressing),
  body.in-game .hand-cards:has(.settling),
  body.in-game .hand-cards:has(.drag-source.settling) {
    justify-content: flex-start !important;
    overflow-x: auto !important;
    overflow-y: hidden !important;
    touch-action: pan-x !important;
    overscroll-behavior-x: contain;
    -webkit-overflow-scrolling: touch;
    scroll-snap-type: x proximity;
  }

  /* Disable the desktop range-slider translation on the native scroller. */
  body.in-game .hand-cards[data-hand-layout="scroll"] .card:first-child {
    margin-left: 0 !important;
  }

  /* Adding the ninth card must keep the compact/dezoomed mobile dimensions. */
  body.in-game .hand-cards[data-hand-layout="scroll"] {
    --hand-card-width: clamp(62px, 9.4vw, 76px);
    --hand-card-height: clamp(86px, 26svh, 106px);
    --hand-card-art-height: clamp(48px, 14svh, 62px);
    --hand-card-gap: 3px;
    --hand-card-name-font: 0.42rem;
    --hand-card-text-font: 0.36rem;
    --hand-card-stat-font: 0.44rem;
  }

  body.in-game .hand-scrollbar {
    display: none !important;
  }
}

@media (pointer: coarse) and (max-width: 1366px) and (orientation: landscape) and (max-height: 380px) {
  body.in-game .hand-cards[data-hand-layout="scroll"] {
    --hand-card-width: clamp(58px, 9.2vw, 68px);
    --hand-card-height: clamp(82px, 26svh, 98px);
    --hand-card-art-height: clamp(44px, 13.6svh, 56px);
  }
}

/* Compact landscape Avatar: artwork only, with combat values at its sides. */
@media (pointer: coarse) and (max-width: 1366px) and (orientation: landscape) {
  body.in-game .battlefield-panel {
    padding-right: 54px !important;
    padding-left: 54px !important;
  }

  body.in-game .combatant-board {
    right: 54px !important;
    left: 54px !important;
  }

  body.in-game .combatant-board .avatar {
    width: clamp(52px, 7.2vw, 62px) !important;
    height: clamp(42px, 12.5svh, 50px) !important;
    min-height: 0 !important;
    overflow: visible !important;
    border-radius: 7px;
  }

  body.in-game .combatant-board .avatar-portrait {
    position: absolute !important;
    inset: 0 !important;
    height: 100% !important;
    margin: 0 !important;
    overflow: hidden;
    border-radius: inherit;
  }

  body.in-game .combatant-board .avatar-portrait img {
    width: 100%;
    height: 100%;
    object-fit: cover;
    object-position: center top;
  }

  /* Remove the pale information strip; its mobile-only labels duplicated the
     information already available in the board and tooltip. */
  body.in-game .combatant-board .avatar-body {
    display: none !important;
  }

  body.in-game .combatant-board .avatar-stats {
    display: block !important;
  }

  body.in-game .combatant-board .avatar-stats span {
    top: 50% !important;
    bottom: auto !important;
    z-index: 9;
    display: grid;
    place-items: center;
    min-width: 25px !important;
    min-height: 25px !important;
    padding: 2px 3px !important;
    transform: translateY(-50%);
    border: 1px solid rgba(255, 239, 190, 0.7);
    border-radius: 50%;
    background: rgba(8, 13, 16, 0.94);
    box-shadow: 0 3px 9px rgba(0, 0, 0, 0.55);
    font-size: 0.58rem !important;
    line-height: 1 !important;
  }

  body.in-game .combatant-board .avatar-stats .avatar-atk {
    right: auto !important;
    left: -14px !important;
    color: #ffd48a;
  }

  body.in-game .combatant-board .avatar-stats .avatar-hp {
    right: -14px !important;
    left: auto !important;
    color: #aaf3c8;
  }

  body.in-game .combatant-board .avatar-stat small {
    display: block;
    font-size: 0.25rem !important;
    line-height: 1;
  }

  /* Reinvest the vertical and horizontal space saved by the compact Avatar. */
  body.in-game .zone-grid,
  body.in-game .opponent-board .zone-grid,
  body.in-game .player-board .zone-grid {
    grid-template-columns: repeat(6, clamp(50px, 8vw, 68px)) !important;
    max-width: calc(100vw - 150px) !important;
    gap: 3px !important;
  }

  body.in-game .opponent-board .zone-grid {
    top: 48px !important;
  }

  body.in-game .player-board .zone-grid {
    top: 3px !important;
  }

  body.in-game .zone {
    height: clamp(60px, 18svh, 78px) !important;
  }

  body.in-game .opponent-board .avatar {
    top: -2px !important;
  }

  body.in-game .player-board .avatar {
    top: clamp(66px, 19svh, 82px) !important;
  }
}

/* Mobile board cosmetics can use dedicated crops while preserving desktop
   fallbacks and all current responsive measurements. */
@media (pointer: coarse) and (max-width: 1366px) {
  body.in-game .battlefield-panel {
    --arena-board-mobile-image: url("assets/ui/board-cosmetics/arena/full board pc.webp?v=8");
    --arena-board-image: var(--arena-board-mobile-image);
    --player-board-image: var(--player-board-mobile-image, none);
    --opponent-board-image: var(--opponent-board-mobile-image, none);
    --player-zone-mobile-image: url("assets/ui/board-cosmetics/zones/zone mobile.png");
    --opponent-zone-mobile-image: url("assets/ui/board-cosmetics/zones/zone mobile.png");
    --player-zone-image: var(--player-zone-mobile-image);
    --opponent-zone-image: var(--opponent-zone-mobile-image);
  }
}

/* User-selectable static boards. Kept after the responsive defaults so the
   explicit preference is identical on desktop and mobile. */
body.in-game.board-mode-legacy .battlefield-panel {
  --arena-board-image: url("assets/ui/board-cosmetics/arena/test%20board.png");
}

body.in-game.board-mode-wide .battlefield-panel {
  --arena-board-image: url("assets/ui/board-cosmetics/arena/full%20board%20mobile.webp");
}

/* Final landscape alignment: player Avatar sits on the arena border and its
   values stay inside the artwork instead of being clipped outside it. */
@media (pointer: coarse) and (max-width: 1366px) and (orientation: landscape) {
  body.in-game .combatant-board .avatar-stats span {
    top: auto !important;
    bottom: 2px !important;
    min-width: 22px !important;
    min-height: 22px !important;
    padding: 2px !important;
    transform: none !important;
    border-color: rgba(255, 239, 190, 0.86);
    background: rgba(5, 10, 13, 0.9);
    box-shadow: 0 2px 7px rgba(0, 0, 0, 0.68);
    font-size: 0.55rem !important;
  }

  body.in-game .combatant-board .avatar-atk {
    right: auto !important;
    left: 2px !important;
  }

  body.in-game .combatant-board .avatar-hp {
    right: 2px !important;
    left: auto !important;
  }

  body.in-game .combatant-board .avatar-stat small {
    font-size: 0.23rem !important;
  }

  body.in-game .opponent-board .zone-grid {
    top: 58px !important;
  }

  body.in-game .player-board .zone-grid {
    top: 10px !important;
  }

  body.in-game .player-board .avatar {
    top: clamp(84px, 24svh, 100px) !important;
  }

  body.in-game .combatant-board .avatar-stat {
    display: inline-grid !important;
    place-items: center;
    min-width: 26px !important;
    min-height: 26px !important;
    width: 26px !important;
    height: 26px !important;
    padding: 1px !important;
    border: 0 !important;
    border-radius: 0 !important;
    background-color: transparent !important;
    box-shadow: none !important;
    color: #fff8e8;
    text-shadow: 0 1px 2px #000, 0 0 4px #000;
    filter: drop-shadow(0 2px 4px rgba(0, 0, 0, 0.72));
    font-size: 0 !important;
    position: absolute !important;
  }

  body.in-game .combatant-board .avatar-stats {
    position: absolute !important;
    inset: 0 !important;
    z-index: 9 !important;
    display: block !important;
    width: 100% !important;
    height: 100% !important;
    pointer-events: none;
  }

  body.in-game .opponent-board .board-header {
    max-width: 150px !important;
    padding: 3px 7px !important;
  }

  body.in-game .opponent-board .board-header strong {
    font-size: clamp(0.68rem, 1.8vw, 0.82rem) !important;
    line-height: 1 !important;
  }

  body.in-game .combatant-board .avatar-stat small {
    display: none !important;
  }

  body.in-game .combatant-board .avatar-stat::before {
    content: none !important;
    display: none !important;
  }

  body.in-game .combatant-board .avatar-stats .avatar-atk {
    left: -6px !important;
    bottom: -3px !important;
    width: 24px !important;
    height: 34px !important;
    min-width: 24px !important;
    min-height: 34px !important;
    background: url("assets/ui/cards/atk.png") center / contain no-repeat !important;
  }

  body.in-game .combatant-board .avatar-stats .avatar-hp {
    right: -6px !important;
    bottom: -3px !important;
    width: 26px !important;
    height: 27px !important;
    min-width: 26px !important;
    min-height: 27px !important;
    background: url("assets/ui/cards/pv.png") center / contain no-repeat !important;
  }

  body.in-game .combatant-board .avatar-stat::after {
    right: 0 !important;
    left: 0 !important;
    width: 100% !important;
    font-size: 0.52rem;
    white-space: nowrap !important;
    writing-mode: horizontal-tb !important;
  }

  body.in-game .combatant-board .avatar-atk::after {
    top: calc(53% + 2px) !important;
    bottom: auto !important;
  }

  body.in-game .combatant-board .avatar-hp::after {
    top: calc(30% + 3px) !important;
    bottom: auto !important;
  }

  body.in-game .battlefield-panel {
    overflow: visible !important;
  }

  /* Side cards sit behind the Avatar/stat artwork. */
  body.in-game .avatar-side-card {
    z-index: 3 !important;
  }

  body.in-game .avatar-weapon-card {
    --avatar-side-card-width: clamp(24px, 3.8vw, 32px);
    transform: translateY(-3px) !important;
  }

  body.in-game .avatar-spell-card {
    --avatar-side-card-width: clamp(26px, 4.2vw, 35px);
  }
}

/* Keep this last: the legacy landscape rules above must not pull the Avatar
   stats back into their old layout positions. */
@media (max-width: 1024px), (pointer: coarse) and (min-width: 1025px) and (max-width: 1366px) {
  body.in-game .hand-panel {
    position: relative !important;
    z-index: auto !important;
    margin-top: -12px !important;
    overflow: visible !important;
  }

  body.in-game .hand-cards {
    position: relative !important;
    z-index: 20 !important;
  }

  body.in-game .hand-cards .card {
    position: relative !important;
    z-index: 20 !important;
  }

  body.in-game .battlefield-panel,
  body.in-game .combatant-board {
    z-index: auto !important;
    isolation: auto !important;
    overflow: visible !important;
  }

  body.in-game .zone-grid {
    z-index: 5 !important;
  }

  body.in-game .player-board .zone-grid {
    top: 0 !important;
  }

  body.in-game .opponent-board .zone-grid {
    top: 65px !important;
  }

  body.in-game .player-board .avatar {
    top: clamp(76px, 21svh, 88px) !important;
  }

  body.in-game .opponent-board .board-header {
    display: none !important;
  }

  body.in-game .combatant-board .avatar {
    z-index: 60 !important;
    isolation: isolate !important;
    overflow: visible !important;
    clip-path: none !important;
  }

  body.in-game .combatant-board .avatar-portrait {
    position: absolute !important;
    inset: 0 !important;
    z-index: 1 !important;
    width: 100% !important;
    height: 100% !important;
  }

  body.in-game .combatant-board .avatar-stats {
    position: absolute !important;
    inset: 0 !important;
    z-index: 100 !important;
    display: block !important;
    width: 100% !important;
    height: 100% !important;
    pointer-events: none !important;
  }

  body.in-game .combatant-board .avatar-stat {
    display: grid !important;
    place-items: center !important;
    padding: 0 !important;
    border: 0 !important;
    border-radius: 0 !important;
    background-color: transparent !important;
    box-shadow: none !important;
    font-size: 0 !important;
    overflow: visible !important;
  }

  body.in-game .combatant-board .avatar-stat::before {
    content: none !important;
    display: none !important;
  }

  body.in-game .combatant-board .avatar-stat::after {
    content: attr(data-value) !important;
    position: absolute !important;
    z-index: 2 !important;
    right: 0 !important;
    left: 0 !important;
    display: grid !important;
    width: 100% !important;
    place-items: center !important;
    color: #fff8e8 !important;
    font-size: 0.52rem !important;
    font-weight: 950 !important;
    line-height: 1 !important;
    white-space: nowrap !important;
    text-shadow: 0 1px 2px #000, 0 0 4px #000 !important;
  }

  body.in-game .combatant-board .avatar-stats .avatar-atk {
    position: absolute !important;
    top: auto !important;
    right: auto !important;
    z-index: 101 !important;
    bottom: -6px !important;
    left: -9px !important;
    width: 32px !important;
    height: 46px !important;
    min-width: 32px !important;
    min-height: 46px !important;
    background: url("assets/ui/cards/atk.png") center / contain no-repeat !important;
    transform: none !important;
  }

  body.in-game .combatant-board .avatar-atk::after {
    top: calc(53% + 1px) !important;
    bottom: auto !important;
  }

  body.in-game .combatant-board .avatar-stats .avatar-hp {
    position: absolute !important;
    top: auto !important;
    z-index: 101 !important;
    right: -9px !important;
    bottom: -7px !important;
    left: auto !important;
    width: 34px !important;
    height: 35px !important;
    min-width: 34px !important;
    min-height: 35px !important;
    background: url("assets/ui/cards/pv.png") center / contain no-repeat !important;
    transform: none !important;
  }

  body.in-game .combatant-board .avatar-hp::after {
    top: calc(30% + 3px) !important;
    bottom: auto !important;
  }

  body.in-game .avatar-side-card {
    z-index: 55 !important;
  }

  body.in-game .player-board .avatar-weapon-card.mine {
    --avatar-side-card-width: 30px;
    position: absolute !important;
    left: calc(50% - clamp(26px, 3.6vw, 31px) - 38px) !important;
    top: calc(clamp(76px, 21svh, 88px) + 3px) !important;
    z-index: 55 !important;
    display: block !important;
    width: 30px !important;
    height: 42px !important;
    aspect-ratio: auto !important;
    opacity: 1 !important;
    visibility: visible !important;
    transform: none !important;
    overflow: visible !important;
  }

  body.in-game .player-board .avatar-weapon-card.mine > img,
  body.in-game .player-board .avatar-weapon-card.mine > .card {
    display: block !important;
    width: 100% !important;
    height: 100% !important;
    opacity: 1 !important;
    visibility: visible !important;
  }
}

/* Readable, evenly spaced opponent piles on landscape phones. Scaling the
   whole group keeps the original card-back proportions. */
@media (max-width: 1024px) and (orientation: landscape), (pointer: coarse) and (min-width: 1025px) and (max-width: 1366px) and (orientation: landscape) {
  body.in-game .battlefield-piles.enemy {
    left: 6px !important;
    top: 4px !important;
    z-index: 30 !important;
    gap: 16px !important;
    transform: scale(0.42) !important;
    transform-origin: top left !important;
  }

  body.in-game .battlefield-piles.enemy .pile {
    width: 84px !important;
  }

  body.in-game .battlefield-piles.enemy .pile-art {
    width: 78px !important;
    height: 112px !important;
  }

  body.in-game .battlefield-piles.enemy .hand-art {
    width: 78px !important;
    height: 100px !important;
  }

  body.in-game .battlefield-piles.enemy .hand-art i {
    width: 58px !important;
    height: 86px !important;
  }

  body.in-game .battlefield-piles.enemy .pile strong {
    font-size: 1.3rem !important;
    line-height: 1 !important;
  }
}

/* Final mobile card overlay: an enlarged/played card must never be clipped by
   the hand scroller or rendered below the battlefield stacking context. */
@media (pointer: coarse) and (max-width: 1366px) {
  body.in-game .hand-panel:has(.pressing),
  body.in-game .hand-panel:has(.settling),
  body.in-game .hand-panel:has(.dragging) {
    z-index: 30000 !important;
    isolation: auto !important;
    overflow: visible !important;
  }

  body.in-game .hand-cards:has(.pressing),
  body.in-game .hand-cards:has(.settling),
  body.in-game .hand-cards:has(.dragging) {
    z-index: 30001 !important;
    overflow: visible !important;
  }

  body.in-game .hand-cards .card.pressing,
  body.in-game .hand-cards .card.settling,
  body.in-game .hand-cards .card.dragging {
    position: relative !important;
    z-index: 30002 !important;
  }
}

/* Full-viewport mobile arena. The battlefield remains the positioning layer
   for game pieces, while the extended artwork belongs to the screen itself. */
@media (pointer: coarse) and (max-width: 1366px) {
  html,
  body.in-game {
    background-color: #020506 !important;
  }

  body.in-game {
    background-image: url("assets/ui/board-cosmetics/arena/full board pc.webp?v=8") !important;
    background-position: center center !important;
    background-size: cover !important;
    background-repeat: no-repeat !important;
    background-attachment: fixed !important;
  }

  body:not(.arena-animations-disabled).in-game {
    background-image: none !important;
  }

  body.in-game::before {
    content: none !important;
    display: none !important;
  }

  /* The animated arena already fills the viewport. Do not stack the desktop
     50%-opacity static board over it on touch devices. */
  body.in-game::after {
    content: none !important;
    display: none !important;
    background: none !important;
  }

  body.in-game .app,
  body.in-game #gameScreen,
  body.in-game .battlefield-panel,
  body.in-game .hand-panel {
    background: transparent !important;
    box-shadow: none !important;
  }

  body.in-game .app {
    position: relative !important;
    z-index: 1 !important;
  }

  body.in-game .battlefield-panel {
    border: 0 !important;
    border-radius: 0 !important;
  }

  body.in-game .hand-panel {
    border-color: transparent !important;
  }

  body.in-game .battlefield-panel::before {
    content: none !important;
    display: none !important;
    background: none !important;
  }

  body:not(.arena-animations-disabled).in-game > .arena-background-video {
    position: fixed !important;
    inset: 0 !important;
    z-index: 0 !important;
    display: block !important;
    width: 100vw !important;
    min-width: 100vw !important;
    height: 100dvh !important;
    min-height: 100dvh !important;
    border: 0 !important;
    border-radius: 0 !important;
    object-fit: cover !important;
    object-position: center center !important;
    transform: none !important;
    pointer-events: none !important;
  }

  body.in-game .card.has-armor .card-keyword {
    display: none !important;
  }
}

@media (pointer: coarse) and (max-width: 1366px) and (prefers-reduced-motion: reduce) {
  body:not(.arena-animations-disabled).in-game {
    background-image: url("assets/ui/board-cosmetics/arena/full board pc.webp?v=8") !important;
  }

  body.in-game > .arena-background-video {
    display: none !important;
  }

}

/* Explicit board preferences must win over the full-viewport mobile defaults. */
@media (pointer: coarse) and (max-width: 1366px) {
  body.in-game.board-mode-legacy,
  body.in-game.board-mode-wide,
  body.arena-animations-disabled.in-game.board-mode-current {
    background-image:
      linear-gradient(rgba(255, 255, 255, var(--board-lightness, 0)), rgba(255, 255, 255, var(--board-lightness, 0))),
      linear-gradient(rgba(0, 0, 0, var(--board-darkness, 0)), rgba(0, 0, 0, var(--board-darkness, 0))),
      var(--selected-static-board) !important;
  }

  body.in-game.board-mode-current {
    --selected-static-board: url("assets/ui/board-cosmetics/arena/full%20board%20pc.webp?v=8");
  }

  body.in-game.board-mode-legacy {
    --selected-static-board: url("assets/ui/board-cosmetics/arena/test%20board.png");
  }

  body.in-game.board-mode-wide {
    --selected-static-board: url("assets/ui/board-cosmetics/arena/full%20board%20mobile.webp");
  }

body.in-game:is(.board-mode-legacy, .board-mode-wide) > .arena-background-video {
    display: none !important;
  }
}

/* In modalità ridotta l'artwork torna nel solo battlefield anche sui device
   che normalmente usano l'arena full-viewport. */
@media (pointer: coarse) and (max-width: 1366px) {
  .options-advanced .board-layout-picker {
    display: none !important;
  }

  body.in-game.board-layout-compact {
    background-image:
      linear-gradient(180deg, rgba(4, 8, 14, 0.46), rgba(4, 8, 14, 0.38) 42%, rgba(5, 8, 10, 0.92) 100%),
      radial-gradient(circle at 50% 50%, rgba(40, 118, 220, 0.22), transparent 36%),
      var(--season-bg) !important;
    background-position: center, center, center !important;
    background-size: auto, auto, cover !important;
    background-repeat: no-repeat !important;
  }

  body.in-game.board-layout-compact .battlefield-panel {
    position: relative !important;
    overflow: hidden !important;
    border-radius: 8px !important;
    background: rgba(7, 12, 17, 0.72) !important;
    box-shadow: 0 16px 36px rgba(0, 0, 0, 0.34) !important;
  }

  body.in-game.board-layout-compact .battlefield-panel::before {
    content: "" !important;
    display: block !important;
    position: absolute !important;
    inset: 0 !important;
    z-index: 0 !important;
    width: 100% !important;
    height: 100% !important;
    background: var(--arena-board-image) center / 100% 100% no-repeat !important;
    filter: brightness(var(--board-brightness, 1));
    transform: none !important;
    pointer-events: none !important;
  }

  body.in-game.board-layout-compact.board-mode-current:not(.arena-animations-disabled) .battlefield-panel::before {
    z-index: 1 !important;
    opacity: 0.5 !important;
    filter: brightness(var(--board-brightness, 1)) contrast(1.04) saturate(1.03) !important;
  }

  body.in-game.board-layout-compact .battlefield-panel > .arena-background-video {
    position: absolute !important;
    inset: 0 !important;
    z-index: 0 !important;
    display: block !important;
    width: 100% !important;
    height: 100% !important;
    border: 0 !important;
    border-radius: inherit !important;
    object-fit: fill !important;
    transform: none !important;
    pointer-events: none !important;
  }

  body.in-game.board-layout-compact:is(.board-mode-legacy, .board-mode-wide) .battlefield-panel > .arena-background-video,
  body.in-game.board-layout-compact.arena-animations-disabled .battlefield-panel > .arena-background-video {
    display: none !important;
  }
}

@media (pointer: coarse) and (max-width: 1366px) and (prefers-reduced-motion: reduce) {
  body.in-game.board-layout-compact.board-mode-current .battlefield-panel::before {
    z-index: 0 !important;
    opacity: 1 !important;
    filter: brightness(var(--board-brightness, 1)) !important;
  }
}

/* Tablet landscape: il comando di fine turno segue il margine destro
   dell'arena, lasciando libera la zona centrale di gioco. */
@media (pointer: coarse) and (min-width: 740px) and (min-height: 521px) and (max-width: 1366px) and (orientation: landscape) {
  body.in-game .pass-turn-control {
    right: clamp(10px, 1.6vw, 22px) !important;
  }
}

/* Final mobile interaction pass: touching a card must not turn the native hand
   scroller into an overflow-visible box. The drag preview lives in <body>, so
   keeping the source clipped does not limit card play. */
@media (pointer: coarse) and (max-width: 1366px) {
  body.in-game .hand-panel,
  body.in-game .hand-panel:has(.pressing),
  body.in-game .hand-panel:has(.settling),
  body.in-game .hand-panel:has(.dragging) {
    overflow: hidden !important;
  }

  body.in-game .hand-cards,
  body.in-game .hand-cards:has(.pressing),
  body.in-game .hand-cards:has(.settling),
  body.in-game .hand-cards:has(.dragging) {
    overflow-x: auto !important;
    overflow-y: hidden !important;
    touch-action: pan-x !important;
    overscroll-behavior-x: contain !important;
    -webkit-overflow-scrolling: touch !important;
  }

  body.in-game .hand-cards {
    --hand-edge-fade: clamp(18px, 4.6vw, 32px);
    min-height: calc(var(--hand-card-height) + 10px) !important;
    padding: 6px 4px 4px !important;
  }

  /* A tap can leave :hover latched on touch browsers. While a cancelled card
     settles back into the scrollable hand, keep the source at its resting
     position so its top border is not clipped by the hand viewport. */
  body.in-game .hand-cards .card.settling,
  body.in-game .hand-cards .card.settling:hover,
  body.in-game .hand-cards .card.settling:active {
    transform: translateY(0) scale(1) !important;
    transition: transform 180ms ease-out !important;
  }

  /* Touch browsers can keep :hover latched after the return animation. The
     desktop hover lift is 12px and would move the card back outside the hand
     viewport as soon as .settling is removed. Real press/drag states keep
     their dedicated transforms. */
  body.in-game .hand-cards .card.playable:hover:not(.pressing):not(.drag-armed):not(.dragging),
  body.in-game .hand-cards .card.playable:active:not(.pressing):not(.drag-armed):not(.dragging) {
    transform: translateY(0) scale(1) !important;
  }

  /* Selection grows inside the hand's top padding instead of being lifted
     beyond the scroll viewport. */
  body.in-game .hand-cards .card.pressing {
    transform: translateY(0) scale(1.035) !important;
  }

  body.in-game .hand-cards .card.drag-armed {
    transform: translateY(0) scale(1.045) !important;
  }

  body.in-game .avatar-spell-card {
    --avatar-side-card-width: clamp(44px, 9vw, 58px);
    --avatar-side-card-gap: clamp(8px, 1.8vw, 12px);
    position: fixed !important;
    z-index: 30050 !important;
  }
}

/* Both mobile Avatars use the same neutral circular crop. This removes the
   flat polygon edge under the allied portrait and the warm frame distortion
   that was visible on the enemy portrait. */
@media (pointer: coarse) and (max-width: 1366px) and (orientation: landscape) {
  body.in-game .combatant-board .avatar,
  body.in-game .combatant-board .avatar.mine,
  body.in-game .combatant-board .avatar.enemy,
  body.in-game .combatant-board .avatar.active {
    --mobile-avatar-size: clamp(46px, 7vw, 54px);
    width: var(--mobile-avatar-size) !important;
    height: var(--mobile-avatar-size) !important;
    min-width: var(--mobile-avatar-size) !important;
    min-height: var(--mobile-avatar-size) !important;
    border: 0 !important;
    border-radius: 50% !important;
    clip-path: none !important;
    background: transparent !important;
    box-shadow: none !important;
    translate: 0 0 !important;
  }

  body.in-game .combatant-board .avatar-portrait {
    inset: 0 !important;
    width: 100% !important;
    height: 100% !important;
    overflow: hidden !important;
    border: 0 !important;
    border-radius: 50% !important;
    clip-path: circle(50% at 50% 50%) !important;
    background: rgba(7, 13, 17, 0.92) !important;
    box-shadow:
      0 0 0 1px rgba(226, 239, 245, 0.38),
      0 5px 12px rgba(0, 0, 0, 0.58) !important;
  }

  body.in-game .combatant-board .avatar-portrait img,
  body.in-game .opponent-board .avatar-portrait img,
  body.in-game .player-board .avatar-portrait img {
    width: 100% !important;
    height: 100% !important;
    object-fit: cover !important;
    object-position: center top !important;
    transform: none !important;
  }

  /* Combat clones are mounted directly under <body>, outside .combatant-board.
     Reapply the compact Avatar crop there and hide the desktop card body so an
     attacking Avatar cannot expand into a tall card. */
  body.in-game .combat-clash-copy.avatar,
  body.in-game .combat-clash-copy.avatar-portrait,
  body.in-game .drag-ghost.avatar {
    width: 100% !important;
    height: 100% !important;
    min-width: 0 !important;
    min-height: 0 !important;
    overflow: hidden !important;
    border: 0 !important;
    border-radius: 50% !important;
    clip-path: circle(50% at 50% 50%) !important;
    background: rgba(7, 13, 17, 0.92) !important;
    transform: none !important;
  }

  body.in-game .combat-clash-copy.avatar .avatar-portrait {
    position: absolute !important;
    inset: 0 !important;
    width: 100% !important;
    height: 100% !important;
    margin: 0 !important;
    border-radius: 50% !important;
    clip-path: circle(50% at 50% 50%) !important;
  }

  body.in-game .drag-ghost.avatar .avatar-portrait {
    position: absolute !important;
    inset: 0 !important;
    width: 100% !important;
    height: 100% !important;
    margin: 0 !important;
    overflow: hidden !important;
    border-radius: 50% !important;
    clip-path: circle(50% at 50% 50%) !important;
  }

  body.in-game .combat-clash-copy.avatar .avatar-body,
  body.in-game .combat-clash-copy.avatar .avatar-stats,
  body.in-game .combat-clash-copy.avatar .avatar-state,
  body.in-game .drag-ghost.avatar .avatar-body,
  body.in-game .drag-ghost.avatar .avatar-stats,
  body.in-game .drag-ghost.avatar .avatar-state {
    display: none !important;
  }

  body.in-game .combat-clash-copy.avatar img,
  body.in-game .combat-clash-copy.avatar-portrait img,
  body.in-game .drag-ghost.avatar img {
    width: 100% !important;
    height: 100% !important;
    object-fit: cover !important;
    object-position: center top !important;
    transform: none !important;
  }

  /* The mobile hand drag ghost is a context wrapper containing an untouched
     card clone. It inherits the exact hand dimensions, then the existing drag
     transform scales the complete card without stretching its inner sections. */
  body.in-game .drag-ghost.hand-card-drag-ghost.hand-cards {
    display: block !important;
    z-index: 60000 !important;
    min-width: 0 !important;
    min-height: 0 !important;
    max-width: none !important;
    max-height: none !important;
    padding: 0 !important;
    overflow: visible !important;
    touch-action: none !important;
    scroll-snap-type: none !important;
    background: transparent !important;
    border: 0 !important;
  }

  body.in-game .drag-ghost.hand-card-drag-ghost.hand-cards > .card {
    margin: 0 !important;
    transform: none !important;
    scroll-snap-align: none !important;
  }

  body.in-game .hand-cards .card.drag-return-source-hidden {
    opacity: 0 !important;
    transform: translateY(0) scale(1) !important;
  }

  body.in-game .drag-ghost.drag-returning {
    z-index: 65000 !important;
    overflow: visible !important;
    will-change: transform, opacity;
  }

  /* Fixed to <body>, this glow stays above every arena stacking context and
     follows the exact client rect returned by elementFromPoint. */
  body.in-game > .pointer-drop-glow {
    position: fixed !important;
    z-index: 59000 !important;
    display: block !important;
    box-sizing: border-box !important;
    border: 0 !important;
    border-radius: 10px !important;
    background:
      radial-gradient(circle at 50% 50%, rgba(255, 246, 196, 0.48), rgba(255, 196, 66, 0.26) 46%, rgba(255, 151, 24, 0.08) 72%, transparent 88%) !important;
    box-shadow:
      inset 0 0 22px rgba(255, 232, 150, 0.7),
      inset 0 0 46px rgba(255, 179, 38, 0.34),
      0 0 18px rgba(255, 210, 86, 0.95),
      0 0 42px rgba(255, 157, 24, 0.72) !important;
    filter: saturate(1.15) brightness(1.08);
    pointer-events: none !important;
    animation: mobile-global-drop-glow 0.68s ease-in-out infinite alternate;
  }

  body.in-game > .pointer-drop-glow.is-avatar {
    border-radius: 50% !important;
  }

  body.in-game .hand-cards .card,
  body.in-game .drag-ghost.hand-card-drag-ghost {
    -webkit-user-select: none !important;
    user-select: none !important;
    -webkit-touch-callout: none !important;
  }

  /* Show valid destinations only through warm light. The active destination
     receives a stronger gold bloom without borders or dashed guides. */
  body.in-game.pointer-drag-active .zone.pointer-drop-valid,
  body.in-game.pointer-drag-active .avatar.pointer-drop-valid {
    outline: 0 !important;
    box-shadow:
      inset 0 0 18px rgba(255, 188, 55, 0.2),
      0 0 13px rgba(255, 184, 50, 0.24) !important;
  }

  body.in-game.pointer-drag-active .combatant-board.pointer-drop-valid {
    outline: 0 !important;
    box-shadow:
      inset 0 0 30px rgba(255, 184, 50, 0.13),
      0 0 16px rgba(255, 184, 50, 0.12) !important;
  }

  body.in-game.pointer-drag-active .zone.drag-over,
  body.in-game.pointer-drag-active .avatar.drag-over,
  body.in-game.pointer-drag-active .combatant-board.drag-over {
    z-index: 50000 !important;
    outline: 0 !important;
    background-color: rgba(255, 184, 50, 0.1) !important;
    box-shadow:
      inset 0 0 30px rgba(255, 207, 94, 0.42),
      0 0 16px rgba(255, 192, 55, 0.86),
      0 0 34px rgba(255, 157, 28, 0.5) !important;
  }

  body.in-game.pointer-drag-active .zone.drag-over::after,
  body.in-game.pointer-drag-active .avatar.drag-over::after,
  body.in-game.pointer-drag-active .combatant-board.drag-over::after {
    content: "" !important;
    position: absolute !important;
    inset: 5px !important;
    z-index: 50001 !important;
    display: block !important;
    border: 0 !important;
    border-radius: inherit !important;
    background:
      radial-gradient(circle at 50% 50%, rgba(255, 229, 151, 0.3), rgba(255, 185, 50, 0.13) 48%, transparent 76%) !important;
    box-shadow: inset 0 0 20px rgba(255, 225, 140, 0.3) !important;
    pointer-events: none !important;
    animation: mobile-drop-target-pulse 0.72s ease-in-out infinite alternate;
  }
}

@keyframes mobile-drop-target-pulse {
  from {
    opacity: 0.58;
    transform: scale(0.98);
  }
  to {
    opacity: 1;
    transform: scale(1);
  }
}

@keyframes mobile-global-drop-glow {
  from {
    opacity: 0.68;
    filter: saturate(1.05) brightness(0.96);
  }
  to {
    opacity: 1;
    filter: saturate(1.25) brightness(1.16);
  }
}
